mirror of
https://github.com/Anything-at-25-00/android_device_tecno_LG8n.git
synced 2024-11-30 01:16:27 -08:00
114 lines
6.5 KiB
XML
114 lines
6.5 KiB
XML
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<?xml version="1.0" encoding="UTF-8"?>
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<audio_effects_conf version="2.0" xmlns="http://schemas.android.com/audio/audio_effects_conf/v2_0">
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<!-- List of effect libraries to load.
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Each library element must contain a "name" attribute and a "path" attribute giving the
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name of a library .so file in /vendor/lib/soundfx on the target
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If offloadable effects are present, the AOSP library libeffectproxy.so must be listed as
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well as one library for the SW implementation and one library for the DSP implementation:
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<library name="proxy" path="libeffectproxy.so"/>
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<library name="some_fx_sw" path="lib_some_fx_sw.so"/>
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<library name="some_fx_hw" path="lib_some_fx_hw.so"/>
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If the audio HAL implements support for AOSP software audio pre-processing effects,
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the following library must be added:
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<library name="pre_processing" path="libaudiopreprocessing.so"/>
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-->
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<libraries>
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<library name="bundle" path="libbundlewrapper.so"/>
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<library name="reverb" path="libreverbwrapper.so"/>
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<library name="visualizer" path="libvisualizer.so"/>
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<library name="downmix" path="libdownmix.so"/>
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<library name="loudness_enhancer" path="libldnhncr.so"/>
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<library name="dynamics_processing" path="libdynproc.so"/>
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<library name="pre_processing" path="libaudiopreprocessing_mtk.so"/>
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<library name="dtsaudio" path="libdtsaudio.so"/>
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</libraries>
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<!-- list of effects to load.
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Each "effect" element must contain a "name", "library" and a "uuid" attribute.
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The value of the "library" element must correspond to the name of one library element in
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the "libraries" element.
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The "name" attribute is indicative, only the value of the "uuid" attribute designates
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the effect.
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The uuid is the implementation specific UUID as specified by the effect vendor. This is not
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the generic effect type UUID.
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Offloadable effects are described by an "effectProxy" element which contains one "libsw"
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element containing the "uuid" and "library" for the SW implementation and one "libhw"
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element containing the "uuid" and "library" for the DSP implementation.
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The "uuid" value for the "effectProxy" element must be unique and will override the default
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uuid in the AOSP proxy effect implementation.
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If the audio HAL implements support for AOSP software audio pre-processing effects,
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the following effects can be added:
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<effect name="agc" library="pre_processing" uuid="aa8130e0-66fc-11e0-bad0-0002a5d5c51b"/>
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<effect name="aec" library="pre_processing" uuid="bb392ec0-8d4d-11e0-a896-0002a5d5c51b"/>
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<effect name="ns" library="pre_processing" uuid="c06c8400-8e06-11e0-9cb6-0002a5d5c51b"/>
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-->
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<effects>
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<effect name="bassboost" library="bundle" uuid="8631f300-72e2-11df-b57e-0002a5d5c51b"/>
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<effect name="virtualizer" library="bundle" uuid="1d4033c0-8557-11df-9f2d-0002a5d5c51b"/>
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<effect name="equalizer" library="bundle" uuid="ce772f20-847d-11df-bb17-0002a5d5c51b"/>
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<effect name="volume" library="bundle" uuid="119341a0-8469-11df-81f9-0002a5d5c51b"/>
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<effect name="reverb_env_aux" library="reverb" uuid="4a387fc0-8ab3-11df-8bad-0002a5d5c51b"/>
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<effect name="reverb_env_ins" library="reverb" uuid="c7a511a0-a3bb-11df-860e-0002a5d5c51b"/>
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<effect name="reverb_pre_aux" library="reverb" uuid="f29a1400-a3bb-11df-8ddc-0002a5d5c51b"/>
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<effect name="reverb_pre_ins" library="reverb" uuid="172cdf00-a3bc-11df-a72f-0002a5d5c51b"/>
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<effect name="visualizer" library="visualizer" uuid="d069d9e0-8329-11df-9168-0002a5d5c51b"/>
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<effect name="downmix" library="downmix" uuid="93f04452-e4fe-41cc-91f9-e475b6d1d69f"/>
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<effect name="loudness_enhancer" library="loudness_enhancer" uuid="fa415329-2034-4bea-b5dc-5b381c8d1e2c"/>
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<effect name="dynamics_processing" library="dynamics_processing" uuid="e0e6539b-1781-7261-676f-6d7573696340"/>
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<effect name="aec" library="pre_processing" uuid="9f35ed76-0b66-4330-8f79-e39ca266dc7c"/>
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<effect name="ns" library="pre_processing" uuid="300abe9f-dfc5-4340-9c4b-79ef1be4e651"/>
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<effect name="agc" library="pre_processing" uuid="3387eb70-9896-4338-90f5-b2de883864c9"/>
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<effect name="dtsaudio" library="dtsaudio" uuid="146edfc0-7ed2-11e4-80eb-0002a5d5c51b"/>
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</effects>
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<!-- Audio pre processor configurations.
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The pre processor configuration is described in a "preprocess" element and consists in a
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list of elements each describing pre processor settings for a given use case or "stream".
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Each stream element has a "type" attribute corresponding to the input source used.
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Valid types are:
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"mic", "camcorder", "voice_recognition", "voice_communication"
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Each "stream" element contains a list of "apply" elements indicating one effect to apply.
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The effect to apply is designated by its name in the "effects" elements.
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-->
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<!--BSP: add by shuanglei.wang name="audio_gamemode_start" Do not remove it!!!
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<stream type="music">
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<apply effect="equalizer"/>
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</stream>
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BSP: add by shuanglei.wang name="audio_gamemode_end" Do not remove it!!!-->
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<preprocess>
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<stream type="voice_communication">
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<apply effect="aec"/>
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<apply effect="ns"/>
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<apply effect="agc"/>
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</stream>
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</preprocess>
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<!-- Audio post processor configurations.
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The post processor configuration is described in a "postprocess" element and consists in a
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list of elements each describing post processor settings for a given use case or "stream".
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Each stream element has a "type" attribute corresponding to the stream type used.
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Valid types are:
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"music", "ring", "alarm", "notification", "voice_call"
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Each "stream" element contains a list of "apply" elements indicating one effect to apply.
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The effect to apply is designated by its name in the "effects" elements.
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<postprocess>
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<stream type="music">
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<apply effect="music_post_proc"/>
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</stream>
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<stream type="voice_call">
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<apply effect="voice_post_proc"/>
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</stream>
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<stream type="notification">
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<apply effect="notification_post_proc"/>
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</stream>
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</postprocess>
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-->
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</audio_effects_conf>
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