mirror of
https://github.com/Anything-at-25-00/android_device_tecno_LG8n.git
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06581fef43
Fixes wrong side fps overlay on Android V. Change-Id: I7d5fd33d6e58760daa6ac6ce8aa8ccc40cfbd3c1 Signed-off-by: Shirayuki39 <lorddemecrius83@proton.me>
190 lines
9.4 KiB
XML
190 lines
9.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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Copyright (C) 2024 Shirayuki39@FairDevicesFOSS
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SPDX-License-Identifier: Apache-2.0
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-->
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<resources>
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<!-- Flag indicating whether the we should enable the automatic brightness in Settings.
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Software implementation will be used if config_hardware_auto_brightness_available is not set -->
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<bool name="config_automatic_brightness_available">true</bool>
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<!-- Array of desired screen brightness in nits corresponding to the lux values
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in the config_autoBrightnessLevels array. The display brightness is defined as the measured
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brightness of an all-white image.
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If this is defined then:
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- config_autoBrightnessLcdBacklightValues should not be defined
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- config_screenBrightnessNits must be defined
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- config_screenBrightnessBacklight must be defined
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This array should have size one greater than the size of the config_autoBrightnessLevels
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array. The brightness values must be non-negative and non-decreasing. This must be
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overridden in platform specific overlays -->
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<integer-array name="config_autoBrightnessLcdBacklightValues">
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<item>8</item>
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<item>64</item>
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<item>98</item>
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<item>104</item>
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<item>110</item>
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<item>116</item>
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<item>122</item>
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<item>128</item>
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<item>134</item>
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<item>182</item>
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<item>255</item>
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<item>255</item>
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<item>255</item>
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<item>255</item>
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<item>255</item>
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<item>255</item>
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<item>255</item>
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<item>255</item>
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</integer-array>
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<!-- Array of light sensor lux values to define our levels for auto backlight brightness
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support.
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The N entries of this array define N + 1 control points as follows:
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(1-based arrays)
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Point 1: (0, value[1]): lux <= 0
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Point 2: (level[1], value[2]): 0 < lux <= level[1]
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Point 3: (level[2], value[3]): level[2] < lux <= level[3]
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...
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Point N+1: (level[N], value[N+1]): level[N] < lux
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The control points must be strictly increasing. Each control point
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corresponds to an entry in the brightness backlight values arrays.
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For example, if lux == level[1] (first element of the levels array)
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then the brightness will be determined by value[2] (second element
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of the brightness values array).
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Spline interpolation is used to determine the auto-brightness
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backlight values for lux levels between these control points.
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Must be overridden in platform specific overlays -->
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<integer-array name="config_autoBrightnessLevels">
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<item>128</item>
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<item>256</item>
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<item>384</item>
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<item>512</item>
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<item>640</item>
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<item>768</item>
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<item>896</item>
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<item>1024</item>
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<item>2048</item>
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<item>4096</item>
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<item>6144</item>
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<item>8192</item>
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<item>10240</item>
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<item>12288</item>
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<item>14336</item>
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<item>16384</item>
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<item>18432</item>
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</integer-array>
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<!-- Minimum screen brightness setting allowed by power manager.
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The user is forbidden from setting the brightness below this level. -->
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<item type="dimen" name="config_screenBrightnessSettingMinimumFloat">0.003921569</item>
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<!-- Maximum screen brightness allowed by the power manager.
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The user is forbidden from setting the brightness above this level. -->
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<item name="config_screenBrightnessSettingMaximumFloat" format="float" type="dimen">1.0</item>
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<!-- Default screen brightness setting
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Must be in the range specified by minimum and maximum. -->
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<item name="config_screenBrightnessSettingDefaultFloat" format="float" type="dimen">0.4</item>
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<!-- Stability requirements in milliseconds for accepting a new brightness level. This is used
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for debouncing the light sensor. Different constants are used to debounce the light sensor
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when adapting to brighter or darker environments. This parameter controls how quickly
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brightness changes occur in response to an observed change in light level that exceeds the
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hysteresis threshold. -->
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<integer name="config_autoBrightnessBrighteningLightDebounce">2000</integer>
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<integer name="config_autoBrightnessDarkeningLightDebounce">3000</integer>
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<!-- Light sensor event rate in milliseconds for automatic brightness control. -->
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<integer name="config_autoBrightnessLightSensorRate">250</integer>
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<!-- The bounding path of the cutout region of the main built-in display.
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Must either be empty if there is no cutout region, or a string that is parsable by
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{@link android.util.PathParser}.
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The path is assumed to be specified in display coordinates with pixel units and in
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the display's native orientation, with the origin of the coordinate system at the
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center top of the display. Optionally, you can append either `@left` or `@right` to the
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end of the path string, in order to change the path origin to either the top left,
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or top right of the display.
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To facilitate writing device-independent emulation overlays, the marker `@dp` can be
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appended after the path string to interpret coordinates in dp instead of px units.
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Note that a physical cutout should be configured in pixels for the best results.
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Example for a 10px x 10px square top-center cutout:
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<string ...>M -5,0 L -5,10 L 5,10 L 5,0 Z</string>
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Example for a 10dp x 10dp square top-center cutout:
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<string ...>M -5,0 L -5,10 L 5,10 L 5,0 Z @dp</string>
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@see https://www.w3.org/TR/SVG/paths.html#PathData
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-->
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<string name="config_mainBuiltInDisplayCutout">M -24,0 L -24,36 L 24,36 L 24,0 Z @dp</string>
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<!-- Whether the display cutout region of the main built-in display should be forced to
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black in software (to avoid aliasing or emulate a cutout that is not physically existent).
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-->
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<bool name="config_fillMainBuiltInDisplayCutout">false</bool>
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<!-- The default refresh rate for a given device. Change this value to set a higher default
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refresh rate. If the hardware composer on the device supports display modes with a higher
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refresh rate than the default value specified here, the framework may use those higher
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refresh rate modes if an app chooses one by setting preferredDisplayModeId or calling
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setFrameRate().
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If a non-zero value is set for config_defaultPeakRefreshRate, then
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config_defaultRefreshRate may be set to 0, in which case the value set for
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config_defaultPeakRefreshRate will act as the default frame rate. -->
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<integer name="config_defaultRefreshRate">0</integer>
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<!-- The default peak refresh rate for a given device. Change this value if you want to prevent
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the framework from using higher refresh rates, even if display modes with higher refresh
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rates are available from hardware composer. Only has an effect if the value is
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non-zero. -->
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<integer name="config_defaultPeakRefreshRate">90</integer>
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<!-- Indicates whether device has a power button fingerprint sensor. -->
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<bool name="config_is_powerbutton_fps">true</bool>
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<!-- An array of arrays of side fingerprint sensor properties relative to each display.
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Note: this value is temporary and is expected to be queried directly
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from the HAL in the future. -->
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<array name="config_sfps_sensor_props" translatable="false">
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<item>@array/config_sfps_sensor_props_0</item>
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</array>
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<array name="config_sfps_sensor_props_0" translatable="false">
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<item>local:0</item> <!-- displayId -->
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<item>1080</item> <!-- sensorLocationX -->
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<item>1050</item> <!-- sensorLocationY -->
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<item>210</item> <!-- sensorRadius -->
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</array>
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<!-- ComponentName of a dream to show whenever the system would otherwise have
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gone to sleep. When the PowerManager is asked to go to sleep, it will instead
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try to start this dream if possible. The dream should typically call startDozing()
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to put the display into a low power state and allow the application processor
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to be suspended. When the dream ends, the system will go to sleep as usual.
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Specify the component name or an empty string if none.
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Note that doze dreams are not subject to the same start conditions as ordinary dreams.
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Doze dreams will run whenever the power manager is in a dozing state. -->
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<string name="config_dozeComponent">com.android.systemui/com.android.systemui.doze.DozeService</string>
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<!-- If true, the doze component is not started until after the screen has been
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turned off and the screen off animation has been performed. -->
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<bool name="config_dozeAfterScreenOffByDefault">true</bool>
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<!-- Whether the always on display mode is available. -->
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<bool name="config_dozeAlwaysOnDisplayAvailable">true</bool>
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<!-- Control whether the always on display mode is enabled by default. This value will be used
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during initialization when the setting is still null. -->
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<bool name="config_dozeAlwaysOnEnabled">false</bool>
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<!-- Doze Configs -->
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<integer name="config_screenBrightnessDoze">5</integer>
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<bool name="config_dozeAfterScreenOff">true</bool>
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</resources>
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