815 lines
28 KiB
ReStructuredText
815 lines
28 KiB
ReStructuredText
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V4L2 Controls
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=============
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Introduction
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------------
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The V4L2 control API seems simple enough, but quickly becomes very hard to
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implement correctly in drivers. But much of the code needed to handle controls
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is actually not driver specific and can be moved to the V4L core framework.
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After all, the only part that a driver developer is interested in is:
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1) How do I add a control?
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2) How do I set the control's value? (i.e. s_ctrl)
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And occasionally:
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3) How do I get the control's value? (i.e. g_volatile_ctrl)
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4) How do I validate the user's proposed control value? (i.e. try_ctrl)
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All the rest is something that can be done centrally.
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The control framework was created in order to implement all the rules of the
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V4L2 specification with respect to controls in a central place. And to make
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life as easy as possible for the driver developer.
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Note that the control framework relies on the presence of a struct v4l2_device
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for V4L2 drivers and struct v4l2_subdev for sub-device drivers.
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Objects in the framework
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------------------------
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There are two main objects:
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The v4l2_ctrl object describes the control properties and keeps track of the
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control's value (both the current value and the proposed new value).
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v4l2_ctrl_handler is the object that keeps track of controls. It maintains a
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list of v4l2_ctrl objects that it owns and another list of references to
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controls, possibly to controls owned by other handlers.
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Basic usage for V4L2 and sub-device drivers
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-------------------------------------------
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1) Prepare the driver:
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1.1) Add the handler to your driver's top-level struct:
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.. code-block:: none
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struct foo_dev {
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...
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struct v4l2_ctrl_handler ctrl_handler;
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...
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};
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struct foo_dev *foo;
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1.2) Initialize the handler:
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.. code-block:: none
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v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
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The second argument is a hint telling the function how many controls this
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handler is expected to handle. It will allocate a hashtable based on this
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information. It is a hint only.
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1.3) Hook the control handler into the driver:
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1.3.1) For V4L2 drivers do this:
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.. code-block:: none
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struct foo_dev {
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...
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struct v4l2_device v4l2_dev;
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...
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struct v4l2_ctrl_handler ctrl_handler;
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...
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};
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foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
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Where foo->v4l2_dev is of type struct v4l2_device.
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Finally, remove all control functions from your v4l2_ioctl_ops (if any):
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vidioc_queryctrl, vidioc_query_ext_ctrl, vidioc_querymenu, vidioc_g_ctrl,
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vidioc_s_ctrl, vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls.
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Those are now no longer needed.
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1.3.2) For sub-device drivers do this:
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.. code-block:: none
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struct foo_dev {
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...
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struct v4l2_subdev sd;
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...
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struct v4l2_ctrl_handler ctrl_handler;
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...
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};
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foo->sd.ctrl_handler = &foo->ctrl_handler;
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Where foo->sd is of type struct v4l2_subdev.
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1.4) Clean up the handler at the end:
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.. code-block:: none
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v4l2_ctrl_handler_free(&foo->ctrl_handler);
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2) Add controls:
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You add non-menu controls by calling v4l2_ctrl_new_std:
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.. code-block:: none
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struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
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const struct v4l2_ctrl_ops *ops,
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u32 id, s32 min, s32 max, u32 step, s32 def);
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Menu and integer menu controls are added by calling v4l2_ctrl_new_std_menu:
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.. code-block:: none
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struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
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const struct v4l2_ctrl_ops *ops,
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u32 id, s32 max, s32 skip_mask, s32 def);
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Menu controls with a driver specific menu are added by calling
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v4l2_ctrl_new_std_menu_items:
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.. code-block:: none
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struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items(
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struct v4l2_ctrl_handler *hdl,
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const struct v4l2_ctrl_ops *ops, u32 id, s32 max,
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s32 skip_mask, s32 def, const char * const *qmenu);
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Integer menu controls with a driver specific menu can be added by calling
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v4l2_ctrl_new_int_menu:
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.. code-block:: none
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struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
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const struct v4l2_ctrl_ops *ops,
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u32 id, s32 max, s32 def, const s64 *qmenu_int);
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These functions are typically called right after the v4l2_ctrl_handler_init:
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.. code-block:: none
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static const s64 exp_bias_qmenu[] = {
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-2, -1, 0, 1, 2
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};
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static const char * const test_pattern[] = {
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"Disabled",
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"Vertical Bars",
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"Solid Black",
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"Solid White",
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};
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v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
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v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
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V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
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v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
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V4L2_CID_CONTRAST, 0, 255, 1, 128);
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v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
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V4L2_CID_POWER_LINE_FREQUENCY,
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V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
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V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
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v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
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V4L2_CID_EXPOSURE_BIAS,
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ARRAY_SIZE(exp_bias_qmenu) - 1,
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ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
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exp_bias_qmenu);
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v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops,
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V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0,
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0, test_pattern);
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...
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if (foo->ctrl_handler.error) {
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int err = foo->ctrl_handler.error;
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v4l2_ctrl_handler_free(&foo->ctrl_handler);
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return err;
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}
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The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new
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control, but if you do not need to access the pointer outside the control ops,
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then there is no need to store it.
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The v4l2_ctrl_new_std function will fill in most fields based on the control
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ID except for the min, max, step and default values. These are passed in the
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last four arguments. These values are driver specific while control attributes
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like type, name, flags are all global. The control's current value will be set
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to the default value.
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The v4l2_ctrl_new_std_menu function is very similar but it is used for menu
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controls. There is no min argument since that is always 0 for menu controls,
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and instead of a step there is a skip_mask argument: if bit X is 1, then menu
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item X is skipped.
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The v4l2_ctrl_new_int_menu function creates a new standard integer menu
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control with driver-specific items in the menu. It differs from
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v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes
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as the last argument an array of signed 64-bit integers that form an exact
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menu item list.
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The v4l2_ctrl_new_std_menu_items function is very similar to
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v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the driver
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specific menu for an otherwise standard menu control. A good example for this
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control is the test pattern control for capture/display/sensors devices that
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have the capability to generate test patterns. These test patterns are hardware
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specific, so the contents of the menu will vary from device to device.
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Note that if something fails, the function will return NULL or an error and
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set ctrl_handler->error to the error code. If ctrl_handler->error was already
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set, then it will just return and do nothing. This is also true for
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v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
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This makes it easy to init the handler and just add all controls and only check
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the error code at the end. Saves a lot of repetitive error checking.
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It is recommended to add controls in ascending control ID order: it will be
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a bit faster that way.
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3) Optionally force initial control setup:
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.. code-block:: none
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v4l2_ctrl_handler_setup(&foo->ctrl_handler);
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This will call s_ctrl for all controls unconditionally. Effectively this
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initializes the hardware to the default control values. It is recommended
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that you do this as this ensures that both the internal data structures and
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the hardware are in sync.
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4) Finally: implement the v4l2_ctrl_ops
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.. code-block:: none
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static const struct v4l2_ctrl_ops foo_ctrl_ops = {
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.s_ctrl = foo_s_ctrl,
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};
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Usually all you need is s_ctrl:
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.. code-block:: none
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static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
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{
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struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
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switch (ctrl->id) {
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case V4L2_CID_BRIGHTNESS:
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write_reg(0x123, ctrl->val);
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break;
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case V4L2_CID_CONTRAST:
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write_reg(0x456, ctrl->val);
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break;
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}
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return 0;
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}
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The control ops are called with the v4l2_ctrl pointer as argument.
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The new control value has already been validated, so all you need to do is
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to actually update the hardware registers.
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You're done! And this is sufficient for most of the drivers we have. No need
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to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL
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and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
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.. note::
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The remainder sections deal with more advanced controls topics and scenarios.
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In practice the basic usage as described above is sufficient for most drivers.
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Inheriting Controls
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-------------------
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When a sub-device is registered with a V4L2 driver by calling
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v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
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and v4l2_device are set, then the controls of the subdev will become
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automatically available in the V4L2 driver as well. If the subdev driver
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contains controls that already exist in the V4L2 driver, then those will be
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skipped (so a V4L2 driver can always override a subdev control).
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What happens here is that v4l2_device_register_subdev() calls
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v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
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of v4l2_device.
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Accessing Control Values
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------------------------
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The following union is used inside the control framework to access control
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values:
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.. code-block:: none
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union v4l2_ctrl_ptr {
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s32 *p_s32;
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s64 *p_s64;
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char *p_char;
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void *p;
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};
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The v4l2_ctrl struct contains these fields that can be used to access both
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current and new values:
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.. code-block:: none
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s32 val;
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struct {
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s32 val;
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} cur;
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union v4l2_ctrl_ptr p_new;
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union v4l2_ctrl_ptr p_cur;
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If the control has a simple s32 type type, then:
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.. code-block:: none
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&ctrl->val == ctrl->p_new.p_s32
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&ctrl->cur.val == ctrl->p_cur.p_s32
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For all other types use ctrl->p_cur.p<something>. Basically the val
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and cur.val fields can be considered an alias since these are used so often.
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Within the control ops you can freely use these. The val and cur.val speak for
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themselves. The p_char pointers point to character buffers of length
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ctrl->maximum + 1, and are always 0-terminated.
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Unless the control is marked volatile the p_cur field points to the the
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current cached control value. When you create a new control this value is made
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identical to the default value. After calling v4l2_ctrl_handler_setup() this
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value is passed to the hardware. It is generally a good idea to call this
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function.
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Whenever a new value is set that new value is automatically cached. This means
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that most drivers do not need to implement the g_volatile_ctrl() op. The
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exception is for controls that return a volatile register such as a signal
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strength read-out that changes continuously. In that case you will need to
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implement g_volatile_ctrl like this:
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.. code-block:: none
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static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
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{
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switch (ctrl->id) {
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case V4L2_CID_BRIGHTNESS:
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ctrl->val = read_reg(0x123);
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break;
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}
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}
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Note that you use the 'new value' union as well in g_volatile_ctrl. In general
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controls that need to implement g_volatile_ctrl are read-only controls. If they
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are not, a V4L2_EVENT_CTRL_CH_VALUE will not be generated when the control
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changes.
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To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
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.. code-block:: none
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ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
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if (ctrl)
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ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
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For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
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you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
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contains the current value, which you can use (but not change!) as well.
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If s_ctrl returns 0 (OK), then the control framework will copy the new final
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values to the 'cur' union.
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While in g_volatile/s/try_ctrl you can access the value of all controls owned
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by the same handler since the handler's lock is held. If you need to access
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the value of controls owned by other handlers, then you have to be very careful
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not to introduce deadlocks.
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Outside of the control ops you have to go through to helper functions to get
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or set a single control value safely in your driver:
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.. code-block:: none
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s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
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int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
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These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
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do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
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will result in a deadlock since these helpers lock the handler as well.
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You can also take the handler lock yourself:
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.. code-block:: none
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mutex_lock(&state->ctrl_handler.lock);
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pr_info("String value is '%s'\n", ctrl1->p_cur.p_char);
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pr_info("Integer value is '%s'\n", ctrl2->cur.val);
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mutex_unlock(&state->ctrl_handler.lock);
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|
Menu Controls
|
||
|
-------------
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The v4l2_ctrl struct contains this union:
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|
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.. code-block:: none
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|
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union {
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u32 step;
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u32 menu_skip_mask;
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};
|
||
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|
||
|
For menu controls menu_skip_mask is used. What it does is that it allows you
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||
|
to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
|
||
|
implementation where you can return -EINVAL if a certain menu item is not
|
||
|
present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
|
||
|
menu controls.
|
||
|
|
||
|
A good example is the MPEG Audio Layer II Bitrate menu control where the
|
||
|
menu is a list of standardized possible bitrates. But in practice hardware
|
||
|
implementations will only support a subset of those. By setting the skip
|
||
|
mask you can tell the framework which menu items should be skipped. Setting
|
||
|
it to 0 means that all menu items are supported.
|
||
|
|
||
|
You set this mask either through the v4l2_ctrl_config struct for a custom
|
||
|
control, or by calling v4l2_ctrl_new_std_menu().
|
||
|
|
||
|
|
||
|
Custom Controls
|
||
|
---------------
|
||
|
|
||
|
Driver specific controls can be created using v4l2_ctrl_new_custom():
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
static const struct v4l2_ctrl_config ctrl_filter = {
|
||
|
.ops = &ctrl_custom_ops,
|
||
|
.id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
|
||
|
.name = "Spatial Filter",
|
||
|
.type = V4L2_CTRL_TYPE_INTEGER,
|
||
|
.flags = V4L2_CTRL_FLAG_SLIDER,
|
||
|
.max = 15,
|
||
|
.step = 1,
|
||
|
};
|
||
|
|
||
|
ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
|
||
|
|
||
|
The last argument is the priv pointer which can be set to driver-specific
|
||
|
private data.
|
||
|
|
||
|
The v4l2_ctrl_config struct also has a field to set the is_private flag.
|
||
|
|
||
|
If the name field is not set, then the framework will assume this is a standard
|
||
|
control and will fill in the name, type and flags fields accordingly.
|
||
|
|
||
|
|
||
|
Active and Grabbed Controls
|
||
|
---------------------------
|
||
|
|
||
|
If you get more complex relationships between controls, then you may have to
|
||
|
activate and deactivate controls. For example, if the Chroma AGC control is
|
||
|
on, then the Chroma Gain control is inactive. That is, you may set it, but
|
||
|
the value will not be used by the hardware as long as the automatic gain
|
||
|
control is on. Typically user interfaces can disable such input fields.
|
||
|
|
||
|
You can set the 'active' status using v4l2_ctrl_activate(). By default all
|
||
|
controls are active. Note that the framework does not check for this flag.
|
||
|
It is meant purely for GUIs. The function is typically called from within
|
||
|
s_ctrl.
|
||
|
|
||
|
The other flag is the 'grabbed' flag. A grabbed control means that you cannot
|
||
|
change it because it is in use by some resource. Typical examples are MPEG
|
||
|
bitrate controls that cannot be changed while capturing is in progress.
|
||
|
|
||
|
If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
|
||
|
will return -EBUSY if an attempt is made to set this control. The
|
||
|
v4l2_ctrl_grab() function is typically called from the driver when it
|
||
|
starts or stops streaming.
|
||
|
|
||
|
|
||
|
Control Clusters
|
||
|
----------------
|
||
|
|
||
|
By default all controls are independent from the others. But in more
|
||
|
complex scenarios you can get dependencies from one control to another.
|
||
|
In that case you need to 'cluster' them:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
struct foo {
|
||
|
struct v4l2_ctrl_handler ctrl_handler;
|
||
|
#define AUDIO_CL_VOLUME (0)
|
||
|
#define AUDIO_CL_MUTE (1)
|
||
|
struct v4l2_ctrl *audio_cluster[2];
|
||
|
...
|
||
|
};
|
||
|
|
||
|
state->audio_cluster[AUDIO_CL_VOLUME] =
|
||
|
v4l2_ctrl_new_std(&state->ctrl_handler, ...);
|
||
|
state->audio_cluster[AUDIO_CL_MUTE] =
|
||
|
v4l2_ctrl_new_std(&state->ctrl_handler, ...);
|
||
|
v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
|
||
|
|
||
|
From now on whenever one or more of the controls belonging to the same
|
||
|
cluster is set (or 'gotten', or 'tried'), only the control ops of the first
|
||
|
control ('volume' in this example) is called. You effectively create a new
|
||
|
composite control. Similar to how a 'struct' works in C.
|
||
|
|
||
|
So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
|
||
|
all two controls belonging to the audio_cluster:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
|
||
|
{
|
||
|
struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
|
||
|
|
||
|
switch (ctrl->id) {
|
||
|
case V4L2_CID_AUDIO_VOLUME: {
|
||
|
struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
|
||
|
|
||
|
write_reg(0x123, mute->val ? 0 : ctrl->val);
|
||
|
break;
|
||
|
}
|
||
|
case V4L2_CID_CONTRAST:
|
||
|
write_reg(0x456, ctrl->val);
|
||
|
break;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
In the example above the following are equivalent for the VOLUME case:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
|
||
|
ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
|
||
|
|
||
|
In practice using cluster arrays like this becomes very tiresome. So instead
|
||
|
the following equivalent method is used:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
struct {
|
||
|
/* audio cluster */
|
||
|
struct v4l2_ctrl *volume;
|
||
|
struct v4l2_ctrl *mute;
|
||
|
};
|
||
|
|
||
|
The anonymous struct is used to clearly 'cluster' these two control pointers,
|
||
|
but it serves no other purpose. The effect is the same as creating an
|
||
|
array with two control pointers. So you can just do:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
|
||
|
state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
|
||
|
v4l2_ctrl_cluster(2, &state->volume);
|
||
|
|
||
|
And in foo_s_ctrl you can use these pointers directly: state->mute->val.
|
||
|
|
||
|
Note that controls in a cluster may be NULL. For example, if for some
|
||
|
reason mute was never added (because the hardware doesn't support that
|
||
|
particular feature), then mute will be NULL. So in that case we have a
|
||
|
cluster of 2 controls, of which only 1 is actually instantiated. The
|
||
|
only restriction is that the first control of the cluster must always be
|
||
|
present, since that is the 'master' control of the cluster. The master
|
||
|
control is the one that identifies the cluster and that provides the
|
||
|
pointer to the v4l2_ctrl_ops struct that is used for that cluster.
|
||
|
|
||
|
Obviously, all controls in the cluster array must be initialized to either
|
||
|
a valid control or to NULL.
|
||
|
|
||
|
In rare cases you might want to know which controls of a cluster actually
|
||
|
were set explicitly by the user. For this you can check the 'is_new' flag of
|
||
|
each control. For example, in the case of a volume/mute cluster the 'is_new'
|
||
|
flag of the mute control would be set if the user called VIDIOC_S_CTRL for
|
||
|
mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
|
||
|
controls, then the 'is_new' flag would be 1 for both controls.
|
||
|
|
||
|
The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
|
||
|
|
||
|
|
||
|
Handling autogain/gain-type Controls with Auto Clusters
|
||
|
-------------------------------------------------------
|
||
|
|
||
|
A common type of control cluster is one that handles 'auto-foo/foo'-type
|
||
|
controls. Typical examples are autogain/gain, autoexposure/exposure,
|
||
|
autowhitebalance/red balance/blue balance. In all cases you have one control
|
||
|
that determines whether another control is handled automatically by the hardware,
|
||
|
or whether it is under manual control from the user.
|
||
|
|
||
|
If the cluster is in automatic mode, then the manual controls should be
|
||
|
marked inactive and volatile. When the volatile controls are read the
|
||
|
g_volatile_ctrl operation should return the value that the hardware's automatic
|
||
|
mode set up automatically.
|
||
|
|
||
|
If the cluster is put in manual mode, then the manual controls should become
|
||
|
active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
|
||
|
called while in manual mode). In addition just before switching to manual mode
|
||
|
the current values as determined by the auto mode are copied as the new manual
|
||
|
values.
|
||
|
|
||
|
Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
|
||
|
changing that control affects the control flags of the manual controls.
|
||
|
|
||
|
In order to simplify this a special variation of v4l2_ctrl_cluster was
|
||
|
introduced:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
|
||
|
u8 manual_val, bool set_volatile);
|
||
|
|
||
|
The first two arguments are identical to v4l2_ctrl_cluster. The third argument
|
||
|
tells the framework which value switches the cluster into manual mode. The
|
||
|
last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
|
||
|
If it is false, then the manual controls are never volatile. You would typically
|
||
|
use that if the hardware does not give you the option to read back to values as
|
||
|
determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
|
||
|
you to obtain the current gain value).
|
||
|
|
||
|
The first control of the cluster is assumed to be the 'auto' control.
|
||
|
|
||
|
Using this function will ensure that you don't need to handle all the complex
|
||
|
flag and volatile handling.
|
||
|
|
||
|
|
||
|
VIDIOC_LOG_STATUS Support
|
||
|
-------------------------
|
||
|
|
||
|
This ioctl allow you to dump the current status of a driver to the kernel log.
|
||
|
The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
|
||
|
value of the controls owned by the given handler to the log. You can supply a
|
||
|
prefix as well. If the prefix didn't end with a space, then ': ' will be added
|
||
|
for you.
|
||
|
|
||
|
|
||
|
Different Handlers for Different Video Nodes
|
||
|
--------------------------------------------
|
||
|
|
||
|
Usually the V4L2 driver has just one control handler that is global for
|
||
|
all video nodes. But you can also specify different control handlers for
|
||
|
different video nodes. You can do that by manually setting the ctrl_handler
|
||
|
field of struct video_device.
|
||
|
|
||
|
That is no problem if there are no subdevs involved but if there are, then
|
||
|
you need to block the automatic merging of subdev controls to the global
|
||
|
control handler. You do that by simply setting the ctrl_handler field in
|
||
|
struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
|
||
|
merge subdev controls.
|
||
|
|
||
|
After each subdev was added, you will then have to call v4l2_ctrl_add_handler
|
||
|
manually to add the subdev's control handler (sd->ctrl_handler) to the desired
|
||
|
control handler. This control handler may be specific to the video_device or
|
||
|
for a subset of video_device's. For example: the radio device nodes only have
|
||
|
audio controls, while the video and vbi device nodes share the same control
|
||
|
handler for the audio and video controls.
|
||
|
|
||
|
If you want to have one handler (e.g. for a radio device node) have a subset
|
||
|
of another handler (e.g. for a video device node), then you should first add
|
||
|
the controls to the first handler, add the other controls to the second
|
||
|
handler and finally add the first handler to the second. For example:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
|
||
|
v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
|
||
|
v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
|
||
|
v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
|
||
|
v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL);
|
||
|
|
||
|
The last argument to v4l2_ctrl_add_handler() is a filter function that allows
|
||
|
you to filter which controls will be added. Set it to NULL if you want to add
|
||
|
all controls.
|
||
|
|
||
|
Or you can add specific controls to a handler:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
|
||
|
v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
|
||
|
v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
|
||
|
|
||
|
What you should not do is make two identical controls for two handlers.
|
||
|
For example:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
|
||
|
v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
|
||
|
|
||
|
This would be bad since muting the radio would not change the video mute
|
||
|
control. The rule is to have one control for each hardware 'knob' that you
|
||
|
can twiddle.
|
||
|
|
||
|
|
||
|
Finding Controls
|
||
|
----------------
|
||
|
|
||
|
Normally you have created the controls yourself and you can store the struct
|
||
|
v4l2_ctrl pointer into your own struct.
|
||
|
|
||
|
But sometimes you need to find a control from another handler that you do
|
||
|
not own. For example, if you have to find a volume control from a subdev.
|
||
|
|
||
|
You can do that by calling v4l2_ctrl_find:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
struct v4l2_ctrl *volume;
|
||
|
|
||
|
volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
|
||
|
|
||
|
Since v4l2_ctrl_find will lock the handler you have to be careful where you
|
||
|
use it. For example, this is not a good idea:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
struct v4l2_ctrl_handler ctrl_handler;
|
||
|
|
||
|
v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
|
||
|
v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
|
||
|
|
||
|
...and in video_ops.s_ctrl:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
case V4L2_CID_BRIGHTNESS:
|
||
|
contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
|
||
|
...
|
||
|
|
||
|
When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
|
||
|
attempting to find another control from the same handler will deadlock.
|
||
|
|
||
|
It is recommended not to use this function from inside the control ops.
|
||
|
|
||
|
|
||
|
Inheriting Controls
|
||
|
-------------------
|
||
|
|
||
|
When one control handler is added to another using v4l2_ctrl_add_handler, then
|
||
|
by default all controls from one are merged to the other. But a subdev might
|
||
|
have low-level controls that make sense for some advanced embedded system, but
|
||
|
not when it is used in consumer-level hardware. In that case you want to keep
|
||
|
those low-level controls local to the subdev. You can do this by simply
|
||
|
setting the 'is_private' flag of the control to 1:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
static const struct v4l2_ctrl_config ctrl_private = {
|
||
|
.ops = &ctrl_custom_ops,
|
||
|
.id = V4L2_CID_...,
|
||
|
.name = "Some Private Control",
|
||
|
.type = V4L2_CTRL_TYPE_INTEGER,
|
||
|
.max = 15,
|
||
|
.step = 1,
|
||
|
.is_private = 1,
|
||
|
};
|
||
|
|
||
|
ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
|
||
|
|
||
|
These controls will now be skipped when v4l2_ctrl_add_handler is called.
|
||
|
|
||
|
|
||
|
V4L2_CTRL_TYPE_CTRL_CLASS Controls
|
||
|
----------------------------------
|
||
|
|
||
|
Controls of this type can be used by GUIs to get the name of the control class.
|
||
|
A fully featured GUI can make a dialog with multiple tabs with each tab
|
||
|
containing the controls belonging to a particular control class. The name of
|
||
|
each tab can be found by querying a special control with ID <control class | 1>.
|
||
|
|
||
|
Drivers do not have to care about this. The framework will automatically add
|
||
|
a control of this type whenever the first control belonging to a new control
|
||
|
class is added.
|
||
|
|
||
|
|
||
|
Adding Notify Callbacks
|
||
|
-----------------------
|
||
|
|
||
|
Sometimes the platform or bridge driver needs to be notified when a control
|
||
|
from a sub-device driver changes. You can set a notify callback by calling
|
||
|
this function:
|
||
|
|
||
|
.. code-block:: none
|
||
|
|
||
|
void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl,
|
||
|
void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv);
|
||
|
|
||
|
Whenever the give control changes value the notify callback will be called
|
||
|
with a pointer to the control and the priv pointer that was passed with
|
||
|
v4l2_ctrl_notify. Note that the control's handler lock is held when the
|
||
|
notify function is called.
|
||
|
|
||
|
There can be only one notify function per control handler. Any attempt
|
||
|
to set another notify function will cause a WARN_ON.
|
||
|
|
||
|
v4l2_ctrl functions and data structures
|
||
|
---------------------------------------
|
||
|
|
||
|
.. kernel-doc:: include/media/v4l2-ctrls.h
|