6db4831e98
Android 14
302 lines
7.9 KiB
C
302 lines
7.9 KiB
C
// SPDX-License-Identifier: GPL-2.0+
|
|
/* Copyright (C) 2015-2018 Broadcom */
|
|
|
|
#include <linux/reservation.h>
|
|
#include <linux/mm_types.h>
|
|
#include <drm/drmP.h>
|
|
#include <drm/drm_encoder.h>
|
|
#include <drm/drm_gem.h>
|
|
#include <drm/gpu_scheduler.h>
|
|
|
|
#define GMP_GRANULARITY (128 * 1024)
|
|
|
|
/* Enum for each of the V3D queues. We maintain various queue
|
|
* tracking as an array because at some point we'll want to support
|
|
* the TFU (texture formatting unit) as another queue.
|
|
*/
|
|
enum v3d_queue {
|
|
V3D_BIN,
|
|
V3D_RENDER,
|
|
};
|
|
|
|
#define V3D_MAX_QUEUES (V3D_RENDER + 1)
|
|
|
|
struct v3d_queue_state {
|
|
struct drm_gpu_scheduler sched;
|
|
|
|
u64 fence_context;
|
|
u64 emit_seqno;
|
|
};
|
|
|
|
struct v3d_dev {
|
|
struct drm_device drm;
|
|
|
|
/* Short representation (e.g. 33, 41) of the V3D tech version
|
|
* and revision.
|
|
*/
|
|
int ver;
|
|
|
|
struct device *dev;
|
|
struct platform_device *pdev;
|
|
void __iomem *hub_regs;
|
|
void __iomem *core_regs[3];
|
|
void __iomem *bridge_regs;
|
|
void __iomem *gca_regs;
|
|
struct clk *clk;
|
|
|
|
/* Virtual and DMA addresses of the single shared page table. */
|
|
volatile u32 *pt;
|
|
dma_addr_t pt_paddr;
|
|
|
|
/* Virtual and DMA addresses of the MMU's scratch page. When
|
|
* a read or write is invalid in the MMU, it will be
|
|
* redirected here.
|
|
*/
|
|
void *mmu_scratch;
|
|
dma_addr_t mmu_scratch_paddr;
|
|
|
|
/* Number of V3D cores. */
|
|
u32 cores;
|
|
|
|
/* Allocator managing the address space. All units are in
|
|
* number of pages.
|
|
*/
|
|
struct drm_mm mm;
|
|
spinlock_t mm_lock;
|
|
|
|
struct work_struct overflow_mem_work;
|
|
|
|
struct v3d_exec_info *bin_job;
|
|
struct v3d_exec_info *render_job;
|
|
|
|
struct v3d_queue_state queue[V3D_MAX_QUEUES];
|
|
|
|
/* Spinlock used to synchronize the overflow memory
|
|
* management against bin job submission.
|
|
*/
|
|
spinlock_t job_lock;
|
|
|
|
/* Protects bo_stats */
|
|
struct mutex bo_lock;
|
|
|
|
/* Lock taken when resetting the GPU, to keep multiple
|
|
* processes from trying to park the scheduler threads and
|
|
* reset at once.
|
|
*/
|
|
struct mutex reset_lock;
|
|
|
|
/* Lock taken when creating and pushing the GPU scheduler
|
|
* jobs, to keep the sched-fence seqnos in order.
|
|
*/
|
|
struct mutex sched_lock;
|
|
|
|
struct {
|
|
u32 num_allocated;
|
|
u32 pages_allocated;
|
|
} bo_stats;
|
|
};
|
|
|
|
static inline struct v3d_dev *
|
|
to_v3d_dev(struct drm_device *dev)
|
|
{
|
|
return (struct v3d_dev *)dev->dev_private;
|
|
}
|
|
|
|
/* The per-fd struct, which tracks the MMU mappings. */
|
|
struct v3d_file_priv {
|
|
struct v3d_dev *v3d;
|
|
|
|
struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
|
|
};
|
|
|
|
/* Tracks a mapping of a BO into a per-fd address space */
|
|
struct v3d_vma {
|
|
struct v3d_page_table *pt;
|
|
struct list_head list; /* entry in v3d_bo.vmas */
|
|
};
|
|
|
|
struct v3d_bo {
|
|
struct drm_gem_object base;
|
|
|
|
struct mutex lock;
|
|
|
|
struct drm_mm_node node;
|
|
|
|
u32 pages_refcount;
|
|
struct page **pages;
|
|
struct sg_table *sgt;
|
|
void *vaddr;
|
|
|
|
struct list_head vmas; /* list of v3d_vma */
|
|
|
|
/* List entry for the BO's position in
|
|
* v3d_exec_info->unref_list
|
|
*/
|
|
struct list_head unref_head;
|
|
|
|
/* normally (resv == &_resv) except for imported bo's */
|
|
struct reservation_object *resv;
|
|
struct reservation_object _resv;
|
|
};
|
|
|
|
static inline struct v3d_bo *
|
|
to_v3d_bo(struct drm_gem_object *bo)
|
|
{
|
|
return (struct v3d_bo *)bo;
|
|
}
|
|
|
|
struct v3d_fence {
|
|
struct dma_fence base;
|
|
struct drm_device *dev;
|
|
/* v3d seqno for signaled() test */
|
|
u64 seqno;
|
|
enum v3d_queue queue;
|
|
};
|
|
|
|
static inline struct v3d_fence *
|
|
to_v3d_fence(struct dma_fence *fence)
|
|
{
|
|
return (struct v3d_fence *)fence;
|
|
}
|
|
|
|
#define V3D_READ(offset) readl(v3d->hub_regs + offset)
|
|
#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
|
|
|
|
#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
|
|
#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
|
|
|
|
#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
|
|
#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
|
|
|
|
#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
|
|
#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
|
|
|
|
struct v3d_job {
|
|
struct drm_sched_job base;
|
|
|
|
struct v3d_exec_info *exec;
|
|
|
|
/* An optional fence userspace can pass in for the job to depend on. */
|
|
struct dma_fence *in_fence;
|
|
|
|
/* v3d fence to be signaled by IRQ handler when the job is complete. */
|
|
struct dma_fence *done_fence;
|
|
|
|
/* GPU virtual addresses of the start/end of the CL job. */
|
|
u32 start, end;
|
|
|
|
u32 timedout_ctca, timedout_ctra;
|
|
};
|
|
|
|
struct v3d_exec_info {
|
|
struct v3d_dev *v3d;
|
|
|
|
struct v3d_job bin, render;
|
|
|
|
/* Fence for when the scheduler considers the binner to be
|
|
* done, for render to depend on.
|
|
*/
|
|
struct dma_fence *bin_done_fence;
|
|
|
|
struct kref refcount;
|
|
|
|
/* This is the array of BOs that were looked up at the start of exec. */
|
|
struct v3d_bo **bo;
|
|
u32 bo_count;
|
|
|
|
/* List of overflow BOs used in the job that need to be
|
|
* released once the job is complete.
|
|
*/
|
|
struct list_head unref_list;
|
|
|
|
/* Submitted tile memory allocation start/size, tile state. */
|
|
u32 qma, qms, qts;
|
|
};
|
|
|
|
/**
|
|
* _wait_for - magic (register) wait macro
|
|
*
|
|
* Does the right thing for modeset paths when run under kdgb or similar atomic
|
|
* contexts. Note that it's important that we check the condition again after
|
|
* having timed out, since the timeout could be due to preemption or similar and
|
|
* we've never had a chance to check the condition before the timeout.
|
|
*/
|
|
#define wait_for(COND, MS) ({ \
|
|
unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
|
|
int ret__ = 0; \
|
|
while (!(COND)) { \
|
|
if (time_after(jiffies, timeout__)) { \
|
|
if (!(COND)) \
|
|
ret__ = -ETIMEDOUT; \
|
|
break; \
|
|
} \
|
|
msleep(1); \
|
|
} \
|
|
ret__; \
|
|
})
|
|
|
|
static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
|
|
{
|
|
/* nsecs_to_jiffies64() does not guard against overflow */
|
|
if (NSEC_PER_SEC % HZ &&
|
|
div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
|
|
return MAX_JIFFY_OFFSET;
|
|
|
|
return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
|
|
}
|
|
|
|
/* v3d_bo.c */
|
|
void v3d_free_object(struct drm_gem_object *gem_obj);
|
|
struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
|
|
size_t size);
|
|
int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
vm_fault_t v3d_gem_fault(struct vm_fault *vmf);
|
|
int v3d_mmap(struct file *filp, struct vm_area_struct *vma);
|
|
struct reservation_object *v3d_prime_res_obj(struct drm_gem_object *obj);
|
|
int v3d_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
|
|
struct sg_table *v3d_prime_get_sg_table(struct drm_gem_object *obj);
|
|
struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
|
|
struct dma_buf_attachment *attach,
|
|
struct sg_table *sgt);
|
|
|
|
/* v3d_debugfs.c */
|
|
int v3d_debugfs_init(struct drm_minor *minor);
|
|
|
|
/* v3d_fence.c */
|
|
extern const struct dma_fence_ops v3d_fence_ops;
|
|
struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
|
|
|
|
/* v3d_gem.c */
|
|
int v3d_gem_init(struct drm_device *dev);
|
|
void v3d_gem_destroy(struct drm_device *dev);
|
|
int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
void v3d_exec_put(struct v3d_exec_info *exec);
|
|
void v3d_reset(struct v3d_dev *v3d);
|
|
void v3d_invalidate_caches(struct v3d_dev *v3d);
|
|
void v3d_flush_caches(struct v3d_dev *v3d);
|
|
|
|
/* v3d_irq.c */
|
|
int v3d_irq_init(struct v3d_dev *v3d);
|
|
void v3d_irq_enable(struct v3d_dev *v3d);
|
|
void v3d_irq_disable(struct v3d_dev *v3d);
|
|
void v3d_irq_reset(struct v3d_dev *v3d);
|
|
|
|
/* v3d_mmu.c */
|
|
int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
|
|
u32 *offset);
|
|
int v3d_mmu_set_page_table(struct v3d_dev *v3d);
|
|
void v3d_mmu_insert_ptes(struct v3d_bo *bo);
|
|
void v3d_mmu_remove_ptes(struct v3d_bo *bo);
|
|
|
|
/* v3d_sched.c */
|
|
int v3d_sched_init(struct v3d_dev *v3d);
|
|
void v3d_sched_fini(struct v3d_dev *v3d);
|