6db4831e98
Android 14
195 lines
5.9 KiB
C
195 lines
5.9 KiB
C
/*
|
|
* Copyright © 2014-2018 Broadcom
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
* IN THE SOFTWARE.
|
|
*/
|
|
|
|
#ifndef _V3D_DRM_H_
|
|
#define _V3D_DRM_H_
|
|
|
|
#include "drm.h"
|
|
|
|
#if defined(__cplusplus)
|
|
extern "C" {
|
|
#endif
|
|
|
|
#define DRM_V3D_SUBMIT_CL 0x00
|
|
#define DRM_V3D_WAIT_BO 0x01
|
|
#define DRM_V3D_CREATE_BO 0x02
|
|
#define DRM_V3D_MMAP_BO 0x03
|
|
#define DRM_V3D_GET_PARAM 0x04
|
|
#define DRM_V3D_GET_BO_OFFSET 0x05
|
|
|
|
#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
|
|
#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
|
|
#define DRM_IOCTL_V3D_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
|
|
#define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
|
|
#define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
|
|
#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
|
|
|
|
/**
|
|
* struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
|
|
* engine.
|
|
*
|
|
* This asks the kernel to have the GPU execute an optional binner
|
|
* command list, and a render command list.
|
|
*/
|
|
struct drm_v3d_submit_cl {
|
|
/* Pointer to the binner command list.
|
|
*
|
|
* This is the first set of commands executed, which runs the
|
|
* coordinate shader to determine where primitives land on the screen,
|
|
* then writes out the state updates and draw calls necessary per tile
|
|
* to the tile allocation BO.
|
|
*/
|
|
__u32 bcl_start;
|
|
|
|
/** End address of the BCL (first byte after the BCL) */
|
|
__u32 bcl_end;
|
|
|
|
/* Offset of the render command list.
|
|
*
|
|
* This is the second set of commands executed, which will either
|
|
* execute the tiles that have been set up by the BCL, or a fixed set
|
|
* of tiles (in the case of RCL-only blits).
|
|
*/
|
|
__u32 rcl_start;
|
|
|
|
/** End address of the RCL (first byte after the RCL) */
|
|
__u32 rcl_end;
|
|
|
|
/** An optional sync object to wait on before starting the BCL. */
|
|
__u32 in_sync_bcl;
|
|
/** An optional sync object to wait on before starting the RCL. */
|
|
__u32 in_sync_rcl;
|
|
/** An optional sync object to place the completion fence in. */
|
|
__u32 out_sync;
|
|
|
|
/* Offset of the tile alloc memory
|
|
*
|
|
* This is optional on V3D 3.3 (where the CL can set the value) but
|
|
* required on V3D 4.1.
|
|
*/
|
|
__u32 qma;
|
|
|
|
/** Size of the tile alloc memory. */
|
|
__u32 qms;
|
|
|
|
/** Offset of the tile state data array. */
|
|
__u32 qts;
|
|
|
|
/* Pointer to a u32 array of the BOs that are referenced by the job.
|
|
*/
|
|
__u64 bo_handles;
|
|
|
|
/* Number of BO handles passed in (size is that times 4). */
|
|
__u32 bo_handle_count;
|
|
|
|
/* Pad, must be zero-filled. */
|
|
__u32 pad;
|
|
};
|
|
|
|
/**
|
|
* struct drm_v3d_wait_bo - ioctl argument for waiting for
|
|
* completion of the last DRM_V3D_SUBMIT_CL on a BO.
|
|
*
|
|
* This is useful for cases where multiple processes might be
|
|
* rendering to a BO and you want to wait for all rendering to be
|
|
* completed.
|
|
*/
|
|
struct drm_v3d_wait_bo {
|
|
__u32 handle;
|
|
__u32 pad;
|
|
__u64 timeout_ns;
|
|
};
|
|
|
|
/**
|
|
* struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
|
|
*
|
|
* There are currently no values for the flags argument, but it may be
|
|
* used in a future extension.
|
|
*/
|
|
struct drm_v3d_create_bo {
|
|
__u32 size;
|
|
__u32 flags;
|
|
/** Returned GEM handle for the BO. */
|
|
__u32 handle;
|
|
/**
|
|
* Returned offset for the BO in the V3D address space. This offset
|
|
* is private to the DRM fd and is valid for the lifetime of the GEM
|
|
* handle.
|
|
*
|
|
* This offset value will always be nonzero, since various HW
|
|
* units treat 0 specially.
|
|
*/
|
|
__u32 offset;
|
|
};
|
|
|
|
/**
|
|
* struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
|
|
*
|
|
* This doesn't actually perform an mmap. Instead, it returns the
|
|
* offset you need to use in an mmap on the DRM device node. This
|
|
* means that tools like valgrind end up knowing about the mapped
|
|
* memory.
|
|
*
|
|
* There are currently no values for the flags argument, but it may be
|
|
* used in a future extension.
|
|
*/
|
|
struct drm_v3d_mmap_bo {
|
|
/** Handle for the object being mapped. */
|
|
__u32 handle;
|
|
__u32 flags;
|
|
/** offset into the drm node to use for subsequent mmap call. */
|
|
__u64 offset;
|
|
};
|
|
|
|
enum drm_v3d_param {
|
|
DRM_V3D_PARAM_V3D_UIFCFG,
|
|
DRM_V3D_PARAM_V3D_HUB_IDENT1,
|
|
DRM_V3D_PARAM_V3D_HUB_IDENT2,
|
|
DRM_V3D_PARAM_V3D_HUB_IDENT3,
|
|
DRM_V3D_PARAM_V3D_CORE0_IDENT0,
|
|
DRM_V3D_PARAM_V3D_CORE0_IDENT1,
|
|
DRM_V3D_PARAM_V3D_CORE0_IDENT2,
|
|
};
|
|
|
|
struct drm_v3d_get_param {
|
|
__u32 param;
|
|
__u32 pad;
|
|
__u64 value;
|
|
};
|
|
|
|
/**
|
|
* Returns the offset for the BO in the V3D address space for this DRM fd.
|
|
* This is the same value returned by drm_v3d_create_bo, if that was called
|
|
* from this DRM fd.
|
|
*/
|
|
struct drm_v3d_get_bo_offset {
|
|
__u32 handle;
|
|
__u32 offset;
|
|
};
|
|
|
|
#if defined(__cplusplus)
|
|
}
|
|
#endif
|
|
|
|
#endif /* _V3D_DRM_H_ */
|