c05564c4d8
Android 13
169 lines
4.5 KiB
C
Executable file
169 lines
4.5 KiB
C
Executable file
/*
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* Copyright (C) 2015 Red Hat, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <drm/drmP.h>
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#include "virtgpu_drv.h"
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void virtio_gpu_gem_free_object(struct drm_gem_object *gem_obj)
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{
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struct virtio_gpu_object *obj = gem_to_virtio_gpu_obj(gem_obj);
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if (obj)
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virtio_gpu_object_unref(&obj);
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}
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struct virtio_gpu_object*
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virtio_gpu_alloc_object(struct drm_device *dev,
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struct virtio_gpu_object_params *params,
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struct virtio_gpu_fence *fence)
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{
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struct virtio_gpu_device *vgdev = dev->dev_private;
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struct virtio_gpu_object *obj;
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int ret;
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ret = virtio_gpu_object_create(vgdev, params, &obj, fence);
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if (ret)
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return ERR_PTR(ret);
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return obj;
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}
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int virtio_gpu_gem_create(struct drm_file *file,
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struct drm_device *dev,
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struct virtio_gpu_object_params *params,
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struct drm_gem_object **obj_p,
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uint32_t *handle_p)
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{
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struct virtio_gpu_object *obj;
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int ret;
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u32 handle;
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obj = virtio_gpu_alloc_object(dev, params, NULL);
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if (IS_ERR(obj))
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return PTR_ERR(obj);
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ret = drm_gem_handle_create(file, &obj->gem_base, &handle);
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if (ret) {
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drm_gem_object_release(&obj->gem_base);
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return ret;
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}
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*obj_p = &obj->gem_base;
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/* drop reference from allocate - handle holds it now */
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drm_gem_object_put_unlocked(&obj->gem_base);
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*handle_p = handle;
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return 0;
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}
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int virtio_gpu_mode_dumb_create(struct drm_file *file_priv,
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struct drm_device *dev,
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struct drm_mode_create_dumb *args)
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{
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struct drm_gem_object *gobj;
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struct virtio_gpu_object_params params = { 0 };
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int ret;
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uint32_t pitch;
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pitch = args->width * ((args->bpp + 1) / 8);
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args->size = pitch * args->height;
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args->size = ALIGN(args->size, PAGE_SIZE);
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params.format = virtio_gpu_translate_format(DRM_FORMAT_HOST_XRGB8888);
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params.width = args->width;
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params.height = args->height;
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params.size = args->size;
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params.dumb = true;
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ret = virtio_gpu_gem_create(file_priv, dev, ¶ms, &gobj,
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&args->handle);
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if (ret)
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goto fail;
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args->pitch = pitch;
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return ret;
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fail:
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return ret;
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}
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int virtio_gpu_mode_dumb_mmap(struct drm_file *file_priv,
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struct drm_device *dev,
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uint32_t handle, uint64_t *offset_p)
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{
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struct drm_gem_object *gobj;
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struct virtio_gpu_object *obj;
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BUG_ON(!offset_p);
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gobj = drm_gem_object_lookup(file_priv, handle);
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if (gobj == NULL)
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return -ENOENT;
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obj = gem_to_virtio_gpu_obj(gobj);
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*offset_p = virtio_gpu_object_mmap_offset(obj);
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drm_gem_object_put_unlocked(gobj);
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return 0;
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}
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int virtio_gpu_gem_object_open(struct drm_gem_object *obj,
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struct drm_file *file)
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{
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struct virtio_gpu_device *vgdev = obj->dev->dev_private;
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struct virtio_gpu_fpriv *vfpriv = file->driver_priv;
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struct virtio_gpu_object *qobj = gem_to_virtio_gpu_obj(obj);
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int r;
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if (!vgdev->has_virgl_3d)
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return 0;
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r = virtio_gpu_object_reserve(qobj, false);
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if (r)
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return r;
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virtio_gpu_cmd_context_attach_resource(vgdev, vfpriv->ctx_id,
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qobj->hw_res_handle);
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virtio_gpu_object_unreserve(qobj);
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return 0;
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}
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void virtio_gpu_gem_object_close(struct drm_gem_object *obj,
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struct drm_file *file)
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{
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struct virtio_gpu_device *vgdev = obj->dev->dev_private;
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struct virtio_gpu_fpriv *vfpriv = file->driver_priv;
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struct virtio_gpu_object *qobj = gem_to_virtio_gpu_obj(obj);
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int r;
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if (!vgdev->has_virgl_3d)
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return;
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r = virtio_gpu_object_reserve(qobj, false);
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if (r)
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return;
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virtio_gpu_cmd_context_detach_resource(vgdev, vfpriv->ctx_id,
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qobj->hw_res_handle);
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virtio_gpu_object_unreserve(qobj);
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}
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