6db4831e98
Android 14
593 lines
17 KiB
C
593 lines
17 KiB
C
/*
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* Copyright(c) 2011-2016 Intel Corporation. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Eddie Dong <eddie.dong@intel.com>
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* Kevin Tian <kevin.tian@intel.com>
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*
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* Contributors:
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* Ping Gao <ping.a.gao@intel.com>
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* Zhi Wang <zhi.a.wang@intel.com>
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* Bing Niu <bing.niu@intel.com>
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*
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*/
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#include "i915_drv.h"
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#include "gvt.h"
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#include "i915_pvinfo.h"
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void populate_pvinfo_page(struct intel_vgpu *vgpu)
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{
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/* setup the ballooning information */
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vgpu_vreg64_t(vgpu, vgtif_reg(magic)) = VGT_MAGIC;
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vgpu_vreg_t(vgpu, vgtif_reg(version_major)) = 1;
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vgpu_vreg_t(vgpu, vgtif_reg(version_minor)) = 0;
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vgpu_vreg_t(vgpu, vgtif_reg(display_ready)) = 0;
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vgpu_vreg_t(vgpu, vgtif_reg(vgt_id)) = vgpu->id;
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vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) = VGT_CAPS_FULL_48BIT_PPGTT;
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vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) |= VGT_CAPS_HWSP_EMULATION;
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vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) |= VGT_CAPS_HUGE_GTT;
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vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.mappable_gmadr.base)) =
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vgpu_aperture_gmadr_base(vgpu);
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vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.mappable_gmadr.size)) =
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vgpu_aperture_sz(vgpu);
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vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.nonmappable_gmadr.base)) =
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vgpu_hidden_gmadr_base(vgpu);
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vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.nonmappable_gmadr.size)) =
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vgpu_hidden_sz(vgpu);
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vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.fence_num)) = vgpu_fence_sz(vgpu);
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vgpu_vreg_t(vgpu, vgtif_reg(cursor_x_hot)) = UINT_MAX;
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vgpu_vreg_t(vgpu, vgtif_reg(cursor_y_hot)) = UINT_MAX;
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gvt_dbg_core("Populate PVINFO PAGE for vGPU %d\n", vgpu->id);
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gvt_dbg_core("aperture base [GMADR] 0x%llx size 0x%llx\n",
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vgpu_aperture_gmadr_base(vgpu), vgpu_aperture_sz(vgpu));
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gvt_dbg_core("hidden base [GMADR] 0x%llx size=0x%llx\n",
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vgpu_hidden_gmadr_base(vgpu), vgpu_hidden_sz(vgpu));
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gvt_dbg_core("fence size %d\n", vgpu_fence_sz(vgpu));
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WARN_ON(sizeof(struct vgt_if) != VGT_PVINFO_SIZE);
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}
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#define VGPU_MAX_WEIGHT 16
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#define VGPU_WEIGHT(vgpu_num) \
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(VGPU_MAX_WEIGHT / (vgpu_num))
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static struct {
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unsigned int low_mm;
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unsigned int high_mm;
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unsigned int fence;
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/* A vGPU with a weight of 8 will get twice as much GPU as a vGPU
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* with a weight of 4 on a contended host, different vGPU type has
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* different weight set. Legal weights range from 1 to 16.
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*/
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unsigned int weight;
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enum intel_vgpu_edid edid;
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char *name;
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} vgpu_types[] = {
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/* Fixed vGPU type table */
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{ MB_TO_BYTES(64), MB_TO_BYTES(384), 4, VGPU_WEIGHT(8), GVT_EDID_1024_768, "8" },
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{ MB_TO_BYTES(128), MB_TO_BYTES(512), 4, VGPU_WEIGHT(4), GVT_EDID_1920_1200, "4" },
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{ MB_TO_BYTES(256), MB_TO_BYTES(1024), 4, VGPU_WEIGHT(2), GVT_EDID_1920_1200, "2" },
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{ MB_TO_BYTES(512), MB_TO_BYTES(2048), 4, VGPU_WEIGHT(1), GVT_EDID_1920_1200, "1" },
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};
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/**
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* intel_gvt_init_vgpu_types - initialize vGPU type list
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* @gvt : GVT device
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*
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* Initialize vGPU type list based on available resource.
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*
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*/
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int intel_gvt_init_vgpu_types(struct intel_gvt *gvt)
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{
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unsigned int num_types;
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unsigned int i, low_avail, high_avail;
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unsigned int min_low;
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/* vGPU type name is defined as GVTg_Vx_y which contains
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* physical GPU generation type (e.g V4 as BDW server, V5 as
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* SKL server).
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*
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* Depend on physical SKU resource, might see vGPU types like
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* GVTg_V4_8, GVTg_V4_4, GVTg_V4_2, etc. We can create
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* different types of vGPU on same physical GPU depending on
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* available resource. Each vGPU type will have "avail_instance"
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* to indicate how many vGPU instance can be created for this
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* type.
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*
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*/
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low_avail = gvt_aperture_sz(gvt) - HOST_LOW_GM_SIZE;
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high_avail = gvt_hidden_sz(gvt) - HOST_HIGH_GM_SIZE;
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num_types = sizeof(vgpu_types) / sizeof(vgpu_types[0]);
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gvt->types = kcalloc(num_types, sizeof(struct intel_vgpu_type),
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GFP_KERNEL);
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if (!gvt->types)
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return -ENOMEM;
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min_low = MB_TO_BYTES(32);
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for (i = 0; i < num_types; ++i) {
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if (low_avail / vgpu_types[i].low_mm == 0)
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break;
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gvt->types[i].low_gm_size = vgpu_types[i].low_mm;
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gvt->types[i].high_gm_size = vgpu_types[i].high_mm;
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gvt->types[i].fence = vgpu_types[i].fence;
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if (vgpu_types[i].weight < 1 ||
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vgpu_types[i].weight > VGPU_MAX_WEIGHT)
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return -EINVAL;
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gvt->types[i].weight = vgpu_types[i].weight;
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gvt->types[i].resolution = vgpu_types[i].edid;
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gvt->types[i].avail_instance = min(low_avail / vgpu_types[i].low_mm,
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high_avail / vgpu_types[i].high_mm);
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if (IS_GEN8(gvt->dev_priv))
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sprintf(gvt->types[i].name, "GVTg_V4_%s",
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vgpu_types[i].name);
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else if (IS_GEN9(gvt->dev_priv))
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sprintf(gvt->types[i].name, "GVTg_V5_%s",
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vgpu_types[i].name);
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gvt_dbg_core("type[%d]: %s avail %u low %u high %u fence %u weight %u res %s\n",
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i, gvt->types[i].name,
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gvt->types[i].avail_instance,
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gvt->types[i].low_gm_size,
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gvt->types[i].high_gm_size, gvt->types[i].fence,
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gvt->types[i].weight,
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vgpu_edid_str(gvt->types[i].resolution));
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}
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gvt->num_types = i;
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return 0;
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}
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void intel_gvt_clean_vgpu_types(struct intel_gvt *gvt)
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{
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kfree(gvt->types);
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}
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static void intel_gvt_update_vgpu_types(struct intel_gvt *gvt)
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{
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int i;
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unsigned int low_gm_avail, high_gm_avail, fence_avail;
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unsigned int low_gm_min, high_gm_min, fence_min;
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/* Need to depend on maxium hw resource size but keep on
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* static config for now.
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*/
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low_gm_avail = gvt_aperture_sz(gvt) - HOST_LOW_GM_SIZE -
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gvt->gm.vgpu_allocated_low_gm_size;
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high_gm_avail = gvt_hidden_sz(gvt) - HOST_HIGH_GM_SIZE -
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gvt->gm.vgpu_allocated_high_gm_size;
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fence_avail = gvt_fence_sz(gvt) - HOST_FENCE -
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gvt->fence.vgpu_allocated_fence_num;
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for (i = 0; i < gvt->num_types; i++) {
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low_gm_min = low_gm_avail / gvt->types[i].low_gm_size;
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high_gm_min = high_gm_avail / gvt->types[i].high_gm_size;
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fence_min = fence_avail / gvt->types[i].fence;
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gvt->types[i].avail_instance = min(min(low_gm_min, high_gm_min),
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fence_min);
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gvt_dbg_core("update type[%d]: %s avail %u low %u high %u fence %u\n",
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i, gvt->types[i].name,
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gvt->types[i].avail_instance, gvt->types[i].low_gm_size,
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gvt->types[i].high_gm_size, gvt->types[i].fence);
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}
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}
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/**
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* intel_gvt_active_vgpu - activate a virtual GPU
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* @vgpu: virtual GPU
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*
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* This function is called when user wants to activate a virtual GPU.
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*
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*/
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void intel_gvt_activate_vgpu(struct intel_vgpu *vgpu)
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{
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mutex_lock(&vgpu->gvt->lock);
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vgpu->active = true;
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mutex_unlock(&vgpu->gvt->lock);
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}
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/**
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* intel_gvt_deactive_vgpu - deactivate a virtual GPU
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* @vgpu: virtual GPU
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*
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* This function is called when user wants to deactivate a virtual GPU.
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* The virtual GPU will be stopped.
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*
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*/
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void intel_gvt_deactivate_vgpu(struct intel_vgpu *vgpu)
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{
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mutex_lock(&vgpu->vgpu_lock);
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vgpu->active = false;
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if (atomic_read(&vgpu->submission.running_workload_num)) {
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mutex_unlock(&vgpu->vgpu_lock);
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intel_gvt_wait_vgpu_idle(vgpu);
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mutex_lock(&vgpu->vgpu_lock);
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}
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intel_vgpu_stop_schedule(vgpu);
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mutex_unlock(&vgpu->vgpu_lock);
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}
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/**
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* intel_gvt_release_vgpu - release a virtual GPU
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* @vgpu: virtual GPU
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*
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* This function is called when user wants to release a virtual GPU.
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* The virtual GPU will be stopped and all runtime information will be
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* destroyed.
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*
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*/
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void intel_gvt_release_vgpu(struct intel_vgpu *vgpu)
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{
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intel_gvt_deactivate_vgpu(vgpu);
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mutex_lock(&vgpu->vgpu_lock);
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intel_vgpu_clean_workloads(vgpu, ALL_ENGINES);
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intel_vgpu_dmabuf_cleanup(vgpu);
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mutex_unlock(&vgpu->vgpu_lock);
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}
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/**
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* intel_gvt_destroy_vgpu - destroy a virtual GPU
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* @vgpu: virtual GPU
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*
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* This function is called when user wants to destroy a virtual GPU.
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*
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*/
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void intel_gvt_destroy_vgpu(struct intel_vgpu *vgpu)
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{
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struct intel_gvt *gvt = vgpu->gvt;
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WARN(vgpu->active, "vGPU is still active!\n");
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/*
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* remove idr first so later clean can judge if need to stop
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* service if no active vgpu.
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*/
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mutex_lock(&gvt->lock);
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idr_remove(&gvt->vgpu_idr, vgpu->id);
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mutex_unlock(&gvt->lock);
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mutex_lock(&vgpu->vgpu_lock);
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intel_gvt_debugfs_remove_vgpu(vgpu);
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intel_vgpu_clean_sched_policy(vgpu);
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intel_vgpu_clean_submission(vgpu);
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intel_vgpu_clean_display(vgpu);
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intel_vgpu_clean_opregion(vgpu);
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intel_vgpu_reset_ggtt(vgpu, true);
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intel_vgpu_clean_gtt(vgpu);
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intel_gvt_hypervisor_detach_vgpu(vgpu);
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intel_vgpu_free_resource(vgpu);
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intel_vgpu_clean_mmio(vgpu);
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intel_vgpu_dmabuf_cleanup(vgpu);
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mutex_unlock(&vgpu->vgpu_lock);
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mutex_lock(&gvt->lock);
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if (idr_is_empty(&gvt->vgpu_idr))
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intel_gvt_clean_irq(gvt);
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intel_gvt_update_vgpu_types(gvt);
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mutex_unlock(&gvt->lock);
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vfree(vgpu);
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}
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#define IDLE_VGPU_IDR 0
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/**
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* intel_gvt_create_idle_vgpu - create an idle virtual GPU
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* @gvt: GVT device
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*
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* This function is called when user wants to create an idle virtual GPU.
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*
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* Returns:
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* pointer to intel_vgpu, error pointer if failed.
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*/
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struct intel_vgpu *intel_gvt_create_idle_vgpu(struct intel_gvt *gvt)
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{
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struct intel_vgpu *vgpu;
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enum intel_engine_id i;
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int ret;
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vgpu = vzalloc(sizeof(*vgpu));
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if (!vgpu)
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return ERR_PTR(-ENOMEM);
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vgpu->id = IDLE_VGPU_IDR;
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vgpu->gvt = gvt;
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mutex_init(&vgpu->vgpu_lock);
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for (i = 0; i < I915_NUM_ENGINES; i++)
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INIT_LIST_HEAD(&vgpu->submission.workload_q_head[i]);
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ret = intel_vgpu_init_sched_policy(vgpu);
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if (ret)
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goto out_free_vgpu;
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vgpu->active = false;
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return vgpu;
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out_free_vgpu:
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vfree(vgpu);
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return ERR_PTR(ret);
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}
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/**
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* intel_gvt_destroy_vgpu - destroy an idle virtual GPU
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* @vgpu: virtual GPU
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*
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* This function is called when user wants to destroy an idle virtual GPU.
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*
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*/
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void intel_gvt_destroy_idle_vgpu(struct intel_vgpu *vgpu)
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{
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mutex_lock(&vgpu->vgpu_lock);
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intel_vgpu_clean_sched_policy(vgpu);
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mutex_unlock(&vgpu->vgpu_lock);
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vfree(vgpu);
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}
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static struct intel_vgpu *__intel_gvt_create_vgpu(struct intel_gvt *gvt,
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struct intel_vgpu_creation_params *param)
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{
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struct intel_vgpu *vgpu;
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int ret;
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gvt_dbg_core("handle %llu low %llu MB high %llu MB fence %llu\n",
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param->handle, param->low_gm_sz, param->high_gm_sz,
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param->fence_sz);
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vgpu = vzalloc(sizeof(*vgpu));
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if (!vgpu)
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return ERR_PTR(-ENOMEM);
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ret = idr_alloc(&gvt->vgpu_idr, vgpu, IDLE_VGPU_IDR + 1, GVT_MAX_VGPU,
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GFP_KERNEL);
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if (ret < 0)
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goto out_free_vgpu;
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vgpu->id = ret;
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vgpu->handle = param->handle;
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vgpu->gvt = gvt;
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vgpu->sched_ctl.weight = param->weight;
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mutex_init(&vgpu->vgpu_lock);
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mutex_init(&vgpu->dmabuf_lock);
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INIT_LIST_HEAD(&vgpu->dmabuf_obj_list_head);
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INIT_RADIX_TREE(&vgpu->page_track_tree, GFP_KERNEL);
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idr_init(&vgpu->object_idr);
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intel_vgpu_init_cfg_space(vgpu, param->primary);
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ret = intel_vgpu_init_mmio(vgpu);
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if (ret)
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goto out_clean_idr;
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ret = intel_vgpu_alloc_resource(vgpu, param);
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if (ret)
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goto out_clean_vgpu_mmio;
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populate_pvinfo_page(vgpu);
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ret = intel_gvt_hypervisor_attach_vgpu(vgpu);
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if (ret)
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goto out_clean_vgpu_resource;
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ret = intel_vgpu_init_gtt(vgpu);
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if (ret)
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goto out_detach_hypervisor_vgpu;
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ret = intel_vgpu_init_opregion(vgpu);
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if (ret)
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goto out_clean_gtt;
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ret = intel_vgpu_init_display(vgpu, param->resolution);
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if (ret)
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goto out_clean_opregion;
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ret = intel_vgpu_setup_submission(vgpu);
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if (ret)
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goto out_clean_display;
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ret = intel_vgpu_init_sched_policy(vgpu);
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if (ret)
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goto out_clean_submission;
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ret = intel_gvt_debugfs_add_vgpu(vgpu);
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if (ret)
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goto out_clean_sched_policy;
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ret = intel_gvt_hypervisor_set_opregion(vgpu);
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if (ret)
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goto out_clean_sched_policy;
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return vgpu;
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out_clean_sched_policy:
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intel_vgpu_clean_sched_policy(vgpu);
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out_clean_submission:
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intel_vgpu_clean_submission(vgpu);
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out_clean_display:
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intel_vgpu_clean_display(vgpu);
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out_clean_opregion:
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intel_vgpu_clean_opregion(vgpu);
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out_clean_gtt:
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intel_vgpu_clean_gtt(vgpu);
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out_detach_hypervisor_vgpu:
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intel_gvt_hypervisor_detach_vgpu(vgpu);
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out_clean_vgpu_resource:
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intel_vgpu_free_resource(vgpu);
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out_clean_vgpu_mmio:
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intel_vgpu_clean_mmio(vgpu);
|
|
out_clean_idr:
|
|
idr_remove(&gvt->vgpu_idr, vgpu->id);
|
|
out_free_vgpu:
|
|
vfree(vgpu);
|
|
return ERR_PTR(ret);
|
|
}
|
|
|
|
/**
|
|
* intel_gvt_create_vgpu - create a virtual GPU
|
|
* @gvt: GVT device
|
|
* @type: type of the vGPU to create
|
|
*
|
|
* This function is called when user wants to create a virtual GPU.
|
|
*
|
|
* Returns:
|
|
* pointer to intel_vgpu, error pointer if failed.
|
|
*/
|
|
struct intel_vgpu *intel_gvt_create_vgpu(struct intel_gvt *gvt,
|
|
struct intel_vgpu_type *type)
|
|
{
|
|
struct intel_vgpu_creation_params param;
|
|
struct intel_vgpu *vgpu;
|
|
|
|
param.handle = 0;
|
|
param.primary = 1;
|
|
param.low_gm_sz = type->low_gm_size;
|
|
param.high_gm_sz = type->high_gm_size;
|
|
param.fence_sz = type->fence;
|
|
param.weight = type->weight;
|
|
param.resolution = type->resolution;
|
|
|
|
/* XXX current param based on MB */
|
|
param.low_gm_sz = BYTES_TO_MB(param.low_gm_sz);
|
|
param.high_gm_sz = BYTES_TO_MB(param.high_gm_sz);
|
|
|
|
mutex_lock(&gvt->lock);
|
|
vgpu = __intel_gvt_create_vgpu(gvt, ¶m);
|
|
if (!IS_ERR(vgpu))
|
|
/* calculate left instance change for types */
|
|
intel_gvt_update_vgpu_types(gvt);
|
|
mutex_unlock(&gvt->lock);
|
|
|
|
return vgpu;
|
|
}
|
|
|
|
/**
|
|
* intel_gvt_reset_vgpu_locked - reset a virtual GPU by DMLR or GT reset
|
|
* @vgpu: virtual GPU
|
|
* @dmlr: vGPU Device Model Level Reset or GT Reset
|
|
* @engine_mask: engines to reset for GT reset
|
|
*
|
|
* This function is called when user wants to reset a virtual GPU through
|
|
* device model reset or GT reset. The caller should hold the vgpu lock.
|
|
*
|
|
* vGPU Device Model Level Reset (DMLR) simulates the PCI level reset to reset
|
|
* the whole vGPU to default state as when it is created. This vGPU function
|
|
* is required both for functionary and security concerns.The ultimate goal
|
|
* of vGPU FLR is that reuse a vGPU instance by virtual machines. When we
|
|
* assign a vGPU to a virtual machine we must isse such reset first.
|
|
*
|
|
* Full GT Reset and Per-Engine GT Reset are soft reset flow for GPU engines
|
|
* (Render, Blitter, Video, Video Enhancement). It is defined by GPU Spec.
|
|
* Unlike the FLR, GT reset only reset particular resource of a vGPU per
|
|
* the reset request. Guest driver can issue a GT reset by programming the
|
|
* virtual GDRST register to reset specific virtual GPU engine or all
|
|
* engines.
|
|
*
|
|
* The parameter dev_level is to identify if we will do DMLR or GT reset.
|
|
* The parameter engine_mask is to specific the engines that need to be
|
|
* resetted. If value ALL_ENGINES is given for engine_mask, it means
|
|
* the caller requests a full GT reset that we will reset all virtual
|
|
* GPU engines. For FLR, engine_mask is ignored.
|
|
*/
|
|
void intel_gvt_reset_vgpu_locked(struct intel_vgpu *vgpu, bool dmlr,
|
|
unsigned int engine_mask)
|
|
{
|
|
struct intel_gvt *gvt = vgpu->gvt;
|
|
struct intel_gvt_workload_scheduler *scheduler = &gvt->scheduler;
|
|
unsigned int resetting_eng = dmlr ? ALL_ENGINES : engine_mask;
|
|
|
|
gvt_dbg_core("------------------------------------------\n");
|
|
gvt_dbg_core("resseting vgpu%d, dmlr %d, engine_mask %08x\n",
|
|
vgpu->id, dmlr, engine_mask);
|
|
|
|
vgpu->resetting_eng = resetting_eng;
|
|
|
|
intel_vgpu_stop_schedule(vgpu);
|
|
/*
|
|
* The current_vgpu will set to NULL after stopping the
|
|
* scheduler when the reset is triggered by current vgpu.
|
|
*/
|
|
if (scheduler->current_vgpu == NULL) {
|
|
mutex_unlock(&vgpu->vgpu_lock);
|
|
intel_gvt_wait_vgpu_idle(vgpu);
|
|
mutex_lock(&vgpu->vgpu_lock);
|
|
}
|
|
|
|
intel_vgpu_reset_submission(vgpu, resetting_eng);
|
|
/* full GPU reset or device model level reset */
|
|
if (engine_mask == ALL_ENGINES || dmlr) {
|
|
intel_vgpu_select_submission_ops(vgpu, ALL_ENGINES, 0);
|
|
intel_vgpu_invalidate_ppgtt(vgpu);
|
|
/*fence will not be reset during virtual reset */
|
|
if (dmlr) {
|
|
intel_vgpu_reset_gtt(vgpu);
|
|
intel_vgpu_reset_resource(vgpu);
|
|
}
|
|
|
|
intel_vgpu_reset_mmio(vgpu, dmlr);
|
|
populate_pvinfo_page(vgpu);
|
|
|
|
if (dmlr) {
|
|
intel_vgpu_reset_display(vgpu);
|
|
intel_vgpu_reset_cfg_space(vgpu);
|
|
/* only reset the failsafe mode when dmlr reset */
|
|
vgpu->failsafe = false;
|
|
vgpu->pv_notified = false;
|
|
}
|
|
}
|
|
|
|
vgpu->resetting_eng = 0;
|
|
gvt_dbg_core("reset vgpu%d done\n", vgpu->id);
|
|
gvt_dbg_core("------------------------------------------\n");
|
|
}
|
|
|
|
/**
|
|
* intel_gvt_reset_vgpu - reset a virtual GPU (Function Level)
|
|
* @vgpu: virtual GPU
|
|
*
|
|
* This function is called when user wants to reset a virtual GPU.
|
|
*
|
|
*/
|
|
void intel_gvt_reset_vgpu(struct intel_vgpu *vgpu)
|
|
{
|
|
mutex_lock(&vgpu->vgpu_lock);
|
|
intel_gvt_reset_vgpu_locked(vgpu, true, 0);
|
|
mutex_unlock(&vgpu->vgpu_lock);
|
|
}
|