refocus old client
When a layer surface is destroyed focus should be returned to the last client. Luckily if there are multiple overlays the previous overlay still gets focused.
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dwl.c
4
dwl.c
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@ -2092,9 +2092,7 @@ unmaplayersurface(LayerSurface *layersurface)
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{
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if (layersurface->layer_surface->surface ==
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seat->keyboard_state.focused_surface)
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wlr_seat_keyboard_notify_clear_focus(seat);
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/* XXX recheck keyboard focus */
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focusclient(NULL, selclient(), 1);
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motionnotify(0); // XXX why doesn't this work?
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}
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