use wlr_scene_xdg_surface_create() for xdg_popups
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parent
4465dcb6da
commit
1087bc5db9
9
dwl.c
9
dwl.c
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@ -875,7 +875,11 @@ createnotify(struct wl_listener *listener, void *data)
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struct wlr_xdg_surface *xdg_surface = data;
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struct wlr_xdg_surface *xdg_surface = data;
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Client *c;
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Client *c;
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if (xdg_surface->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL)
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if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP) {
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xdg_surface->surface->data = wlr_scene_xdg_surface_create(
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xdg_surface->popup->parent->data, xdg_surface);
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return;
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} else if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_NONE)
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return;
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return;
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/* Allocate a Client for this surface */
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/* Allocate a Client for this surface */
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@ -1311,7 +1315,8 @@ mapnotify(struct wl_listener *listener, void *data)
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/* Create scene tree for this client and its border */
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/* Create scene tree for this client and its border */
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c->scene = &wlr_scene_tree_create(layers[LyrTile])->node;
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c->scene = &wlr_scene_tree_create(layers[LyrTile])->node;
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c->scene_surface = wlr_scene_subsurface_tree_create(c->scene, client_surface(c));
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c->scene_surface = client_surface(c)->data =
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wlr_scene_subsurface_tree_create(c->scene, client_surface(c));
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c->scene_surface->data = c;
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c->scene_surface->data = c;
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for (i = 0; i < 4; i++) {
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for (i = 0; i < 4; i++) {
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c->border[i] = wlr_scene_rect_create(c->scene, 0, 0, bordercolor);
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c->border[i] = wlr_scene_rect_create(c->scene, 0, 0, bordercolor);
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