add option to allow invisible surfaces to disable idle tracking
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parent
c91d21b68f
commit
10c56d6348
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@ -1,5 +1,6 @@
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/* appearance */
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/* appearance */
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static const int sloppyfocus = 1; /* focus follows mouse */
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static const int sloppyfocus = 1; /* focus follows mouse */
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static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
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static const unsigned int borderpx = 1; /* border pixel of windows */
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static const unsigned int borderpx = 1; /* border pixel of windows */
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static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
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static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
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static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
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static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
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5
dwl.c
5
dwl.c
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@ -597,8 +597,9 @@ checkidleinhibitor(struct wlr_surface *exclude)
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struct wlr_scene_tree *tree;
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struct wlr_scene_tree *tree;
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struct wlr_idle_inhibitor_v1 *inhibitor;
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struct wlr_idle_inhibitor_v1 *inhibitor;
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wl_list_for_each(inhibitor, &idle_inhibit_mgr->inhibitors, link) {
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wl_list_for_each(inhibitor, &idle_inhibit_mgr->inhibitors, link) {
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if (exclude != inhibitor->surface && (tree = inhibitor->surface->data)
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if (bypass_surface_visibility || (exclude != inhibitor->surface
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&& tree->node.enabled) {
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&& (tree = inhibitor->surface->data)
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&& tree->node.enabled)) {
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inhibited = 1;
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inhibited = 1;
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break;
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break;
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}
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}
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