add option to allow invisible surfaces to disable idle tracking
This commit is contained in:
parent
c91d21b68f
commit
10c56d6348
|
@ -1,5 +1,6 @@
|
|||
/* appearance */
|
||||
static const int sloppyfocus = 1; /* focus follows mouse */
|
||||
static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
|
||||
static const unsigned int borderpx = 1; /* border pixel of windows */
|
||||
static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
|
||||
static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
|
||||
|
|
5
dwl.c
5
dwl.c
|
@ -597,8 +597,9 @@ checkidleinhibitor(struct wlr_surface *exclude)
|
|||
struct wlr_scene_tree *tree;
|
||||
struct wlr_idle_inhibitor_v1 *inhibitor;
|
||||
wl_list_for_each(inhibitor, &idle_inhibit_mgr->inhibitors, link) {
|
||||
if (exclude != inhibitor->surface && (tree = inhibitor->surface->data)
|
||||
&& tree->node.enabled) {
|
||||
if (bypass_surface_visibility || (exclude != inhibitor->surface
|
||||
&& (tree = inhibitor->surface->data)
|
||||
&& tree->node.enabled)) {
|
||||
inhibited = 1;
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue