make sure clients share the same layer on floating layout
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parent
8f6fca35d0
commit
21205f2f40
17
dwl.c
17
dwl.c
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@ -495,6 +495,20 @@ arrange(Monitor *m)
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strncpy(m->ltsymbol, m->lt[m->sellt]->symbol, LENGTH(m->ltsymbol));
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strncpy(m->ltsymbol, m->lt[m->sellt]->symbol, LENGTH(m->ltsymbol));
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/* We move all clients (except fullscreen and unmanaged) to LyrTile while
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* in floating layout to avoid "real" floating clients be always on top */
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wl_list_for_each(c, &clients, link) {
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if (c->mon != m || c->isfullscreen)
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continue;
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wlr_scene_node_reparent(&c->scene->node,
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(!m->lt[m->sellt]->arrange && c->isfloating)
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? layers[LyrTile]
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: (m->lt[m->sellt]->arrange && c->isfloating)
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? layers[LyrFloat]
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: c->scene->node.parent);
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}
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if (m->lt[m->sellt]->arrange)
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if (m->lt[m->sellt]->arrange)
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m->lt[m->sellt]->arrange(m);
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m->lt[m->sellt]->arrange(m);
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motionnotify(0, NULL, 0, 0, 0, 0);
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motionnotify(0, NULL, 0, 0, 0, 0);
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@ -2198,7 +2212,8 @@ setfloating(Client *c, int floating)
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{
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{
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Client *p = client_get_parent(c);
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Client *p = client_get_parent(c);
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c->isfloating = floating;
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c->isfloating = floating;
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if (!c->mon)
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/* If in floating layout do not change the client's layer */
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if (!c->mon || !c->mon->lt[c->mon->sellt]->arrange)
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return;
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return;
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wlr_scene_node_reparent(&c->scene->node, layers[c->isfullscreen ||
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wlr_scene_node_reparent(&c->scene->node, layers[c->isfullscreen ||
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(p && p->isfullscreen) ? LyrFS
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(p && p->isfullscreen) ? LyrFS
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