Merge branch 'wlroots-next' into scenegraph3
This commit is contained in:
commit
27514b9593
15
dwl.c
15
dwl.c
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@ -13,6 +13,7 @@
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#include <libinput.h>
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#include <wayland-server-core.h>
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#include <wlr/backend.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_cursor.h>
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@ -304,6 +305,7 @@ static struct wlr_backend *backend;
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static struct wlr_scene *scene;
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static struct wlr_scene_node *layers[NUM_LAYERS];
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static struct wlr_renderer *drw;
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static struct wlr_allocator *alloc;
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static struct wlr_compositor *compositor;
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static struct wlr_xdg_shell *xdg_shell;
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@ -824,6 +826,8 @@ createmon(struct wl_listener *listener, void *data)
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Monitor *m = wlr_output->data = calloc(1, sizeof(*m));
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m->wlr_output = wlr_output;
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wlr_output_init_render(wlr_output, alloc, drw);
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/* Initialize monitor state using configured rules */
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for (size_t i = 0; i < LENGTH(m->layers); i++)
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wl_list_init(&m->layers[i]);
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@ -1844,12 +1848,15 @@ setup(void)
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layers[LyrTop] = &wlr_scene_tree_create(&scene->node)->node;
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layers[LyrOverlay] = &wlr_scene_tree_create(&scene->node)->node;
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/* If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
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* The renderer is responsible for defining the various pixel formats it
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* supports for shared memory, this configures that for clients. */
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drw = wlr_backend_get_renderer(backend);
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/* Create a renderer with the default implementation */
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if (!(drw = wlr_renderer_autocreate(backend)))
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BARF("couldn't create renderer");
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wlr_renderer_init_wl_display(drw, dpy);
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/* Create a default allocator */
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if (!(alloc = wlr_allocator_autocreate(backend, drw)))
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BARF("couldn't create allocator");
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/* This creates some hands-off wlroots interfaces. The compositor is
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* necessary for clients to allocate surfaces and the data device manager
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* handles the clipboard. Each of these wlroots interfaces has room for you
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