make sure to unlink Monitor.request_state listener

This commit is contained in:
Leonardo Hernández Hernández 2023-11-25 18:50:42 -06:00
parent 66ef4ecfec
commit 2783e82bf8
No known key found for this signature in database
GPG key ID: E538897EE11B9624

4
dwl.c
View file

@ -661,13 +661,15 @@ cleanupmon(struct wl_listener *listener, void *data)
LayerSurface *l, *tmp; LayerSurface *l, *tmp;
int i; int i;
for (i = 0; i <= ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; i++) /* m->layers[i] are intentionally not unlinked */
for (i = 0; i < LENGTH(m->layers); i++)
wl_list_for_each_safe(l, tmp, &m->layers[i], link) wl_list_for_each_safe(l, tmp, &m->layers[i], link)
wlr_layer_surface_v1_destroy(l->layer_surface); wlr_layer_surface_v1_destroy(l->layer_surface);
wl_list_remove(&m->destroy.link); wl_list_remove(&m->destroy.link);
wl_list_remove(&m->frame.link); wl_list_remove(&m->frame.link);
wl_list_remove(&m->link); wl_list_remove(&m->link);
wl_list_remove(&m->request_state.link);
m->wlr_output->data = NULL; m->wlr_output->data = NULL;
wlr_output_layout_remove(output_layout, m->wlr_output); wlr_output_layout_remove(output_layout, m->wlr_output);
wlr_scene_output_destroy(m->scene_output); wlr_scene_output_destroy(m->scene_output);