flesh out cleanup
This is the order of *_destroy calls which resulted in the fewest errors/leaks detected by Valgrind. Most of the errors come from the gbm_allocator code - will have to figure out which destroy call is still missing.
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dwl.c
4
dwl.c
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@ -688,11 +688,13 @@ cleanup(void)
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wlr_xwayland_destroy(xwayland);
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#endif
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wl_display_destroy_clients(dpy);
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wl_display_destroy(dpy);
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wlr_backend_destroy(backend);
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wlr_xcursor_manager_destroy(cursor_mgr);
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wlr_cursor_destroy(cursor);
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wlr_output_layout_destroy(output_layout);
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wlr_seat_destroy(seat);
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wl_display_destroy(dpy);
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}
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void
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