fix focus leave condition

needs refactoring and testing
This commit is contained in:
Guido Cella 2020-09-03 18:58:27 +02:00
parent b4d9a8662f
commit 4017a27b67

7
dwl.c
View file

@ -2067,10 +2067,11 @@ void
unmaplayersurface(LayerSurface *layersurface)
{
if (
seat->keyboard_state.focused_surface
layersurface->layer_surface->current.keyboard_interactive
&& seat->keyboard_state.focused_surface
&& wlr_surface_is_layer_surface(seat->keyboard_state.focused_surface)
&& !wlr_layer_surface_v1_from_wlr_surface(seat->keyboard_state.focused_surface)
->current.keyboard_interactive
&& wlr_layer_surface_v1_from_wlr_surface(seat->keyboard_state.focused_surface)
== layersurface->layer_surface
)
wlr_seat_keyboard_notify_clear_focus(seat);