arrange monitor after updating fullscreen background and lock surfaces
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parent
71c7e4e1e5
commit
56114f700f
9
dwl.c
9
dwl.c
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@ -2476,10 +2476,6 @@ updatemons(struct wl_listener *listener, void *data)
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wlr_output_layout_get_box(output_layout, m->wlr_output, &(m->m));
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wlr_output_layout_get_box(output_layout, m->wlr_output, &(m->w));
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wlr_scene_output_set_position(m->scene_output, m->m.x, m->m.y);
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/* Calculate the effective monitor geometry to use for clients */
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arrangelayers(m);
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/* Don't move clients to the left output when plugging monitors */
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arrange(m);
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wlr_scene_node_set_position(&m->fullscreen_bg->node, m->m.x, m->m.y);
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wlr_scene_rect_set_size(m->fullscreen_bg, m->m.width, m->m.height);
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@ -2491,6 +2487,11 @@ updatemons(struct wl_listener *listener, void *data)
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m->m.height);
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}
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/* Calculate the effective monitor geometry to use for clients */
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arrangelayers(m);
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/* Don't move clients to the left output when plugging monitors */
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arrange(m);
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config_head->state.enabled = 1;
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config_head->state.mode = m->wlr_output->current_mode;
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config_head->state.x = m->m.x;
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