render_data only needs coordinates, not Client
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parent
7056fbe101
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599bec5583
8
dwl.c
8
dwl.c
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@ -86,8 +86,8 @@ typedef struct {
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* frame handler to the per-surface render function. */
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struct render_data {
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struct wlr_output *output;
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Client *client;
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struct timespec *when;
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int x, y;
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};
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/* function declarations */
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@ -634,7 +634,6 @@ render(struct wlr_surface *surface, int sx, int sy, void *data)
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{
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/* This function is called for every surface that needs to be rendered. */
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struct render_data *rdata = data;
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Client *c = rdata->client;
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struct wlr_output *output = rdata->output;
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/* We first obtain a wlr_texture, which is a GPU resource. wlroots
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@ -654,7 +653,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data)
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double ox = 0, oy = 0;
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wlr_output_layout_output_coords(
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output_layout, output, &ox, &oy);
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ox += c->x + sx, oy += c->y + sy;
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ox += rdata->x + sx, oy += rdata->y + sy;
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/* We also have to apply the scale factor for HiDPI outputs. This is only
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* part of the puzzle, dwl does not fully support HiDPI. */
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@ -724,8 +723,9 @@ rendermon(struct wl_listener *listener, void *data)
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}
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struct render_data rdata = {
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.output = m->wlr_output,
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.client = c,
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.when = &now,
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.x = c->x,
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.y = c->y,
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};
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/* This calls our render function for each surface among the
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* xdg_surface's toplevel and popups. */
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