use wlr_box for monitor regions
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parent
2fb9f53483
commit
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25
dwl.c
25
dwl.c
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@ -96,8 +96,8 @@ struct Monitor {
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struct wl_list link;
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struct wl_list link;
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struct wlr_output *wlr_output;
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struct wlr_output *wlr_output;
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struct wl_listener frame;
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struct wl_listener frame;
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struct wlr_box *geom; /* layout-relative */
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struct wlr_box m; /* monitor area, layout-relative */
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int wx, wy, ww, wh; /* layout-relative */
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struct wlr_box w; /* window area, layout-relative */
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const Layout *lt[2];
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const Layout *lt[2];
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unsigned int seltags;
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unsigned int seltags;
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unsigned int sellt;
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unsigned int sellt;
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@ -885,12 +885,9 @@ rendermon(struct wl_listener *listener, void *data)
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/* wlr_output_attach_render makes the OpenGL context current. */
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/* wlr_output_attach_render makes the OpenGL context current. */
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if (!wlr_output_attach_render(m->wlr_output, NULL))
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if (!wlr_output_attach_render(m->wlr_output, NULL))
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return;
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return;
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/* Get effective monitor geometry and window area */
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/* Get effective monitor geometry to use for window area */
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m->geom = wlr_output_layout_get_box(output_layout, m->wlr_output);
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m->m = *wlr_output_layout_get_box(output_layout, m->wlr_output);
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m->wx = m->geom->x;
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m->w = m->m;
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m->wy = m->geom->y;
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m->ww = m->geom->width;
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m->wh = m->geom->height;
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arrange(m);
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arrange(m);
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@ -1231,21 +1228,21 @@ tile(Monitor *m)
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return;
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return;
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if (n > m->nmaster)
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if (n > m->nmaster)
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mw = m->nmaster ? m->ww * m->mfact : 0;
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mw = m->nmaster ? m->w.width * m->mfact : 0;
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else
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else
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mw = m->ww;
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mw = m->w.width;
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i = my = ty = 0;
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i = my = ty = 0;
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wl_list_for_each(c, &clients, link) {
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wl_list_for_each(c, &clients, link) {
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if (!VISIBLEON(c, m) || c->isfloating)
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if (!VISIBLEON(c, m) || c->isfloating)
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continue;
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continue;
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wlr_xdg_surface_get_geometry(c->xdg_surface, &ca);
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wlr_xdg_surface_get_geometry(c->xdg_surface, &ca);
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if (i < m->nmaster) {
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if (i < m->nmaster) {
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h = (m->wh - my) / (MIN(n, m->nmaster) - i);
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h = (m->w.height - my) / (MIN(n, m->nmaster) - i);
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resize(c, m->wx, m->wy + my, mw, h);
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resize(c, m->w.x, m->w.y + my, mw, h);
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my += ca.height + 2 * c->bw;
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my += ca.height + 2 * c->bw;
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} else {
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} else {
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h = (m->wh - ty) / (n - i);
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h = (m->w.height - ty) / (n - i);
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resize(c, m->wx + mw, m->wy + ty, m->ww - mw, h);
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resize(c, m->w.x + mw, m->w.y + ty, m->w.width - mw, h);
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ty += ca.height + 2 * c->bw;
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ty += ca.height + 2 * c->bw;
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}
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}
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i++;
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i++;
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