factor out scalebox()
May switch to the version from sway if that seems like a good idea at some point.
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6e02b421cd
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6254bcd033
19
dwl.c
19
dwl.c
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@ -157,6 +157,7 @@ static void rendermon(struct wl_listener *listener, void *data);
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static void resize(Client *c, int x, int y, int w, int h);
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static void resize(Client *c, int x, int y, int w, int h);
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static void resizemouse(const Arg *arg);
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static void resizemouse(const Arg *arg);
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static void run(char *startup_cmd);
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static void run(char *startup_cmd);
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static void scalebox(struct wlr_box *box, float scale);
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static Client *selclient(void);
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static Client *selclient(void);
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static void sendmon(Client *c, Monitor *m);
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static void sendmon(Client *c, Monitor *m);
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static void setcursor(struct wl_listener *listener, void *data);
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static void setcursor(struct wl_listener *listener, void *data);
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@ -800,11 +801,12 @@ render(struct wlr_surface *surface, int sx, int sy, void *data)
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/* We also have to apply the scale factor for HiDPI outputs. This is only
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/* We also have to apply the scale factor for HiDPI outputs. This is only
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* part of the puzzle, dwl does not fully support HiDPI. */
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* part of the puzzle, dwl does not fully support HiDPI. */
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struct wlr_box obox = {
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struct wlr_box obox = {
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.x = ox * output->scale,
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.x = ox,
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.y = oy * output->scale,
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.y = oy,
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.width = surface->current.width * output->scale,
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.width = surface->current.width,
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.height = surface->current.height * output->scale,
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.height = surface->current.height,
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};
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};
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scalebox(&obox, output->scale);
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/*
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/*
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* Those familiar with OpenGL are also familiar with the role of matrices
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* Those familiar with OpenGL are also familiar with the role of matrices
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@ -993,6 +995,15 @@ run(char *startup_cmd)
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}
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}
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}
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}
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void
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scalebox(struct wlr_box *box, float scale)
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{
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box->x *= scale;
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box->y *= scale;
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box->width *= scale;
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box->height *= scale;
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}
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Client *
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Client *
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selclient(void)
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selclient(void)
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{
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{
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