use wlr_scene_output_build_state() to set gamma
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parent
96ab92cdb1
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19
dwl.c
19
dwl.c
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@ -2068,15 +2068,26 @@ void
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setgamma(struct wl_listener *listener, void *data)
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setgamma(struct wl_listener *listener, void *data)
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{
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{
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struct wlr_gamma_control_manager_v1_set_gamma_event *event = data;
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struct wlr_gamma_control_manager_v1_set_gamma_event *event = data;
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if (!wlr_gamma_control_v1_apply(event->control, &event->output->pending))
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Monitor *m = event->output->data;
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struct wlr_output_state pending = {0};
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if (!m)
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return;
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return;
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if (!wlr_output_test(event->output)) {
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if (!wlr_scene_output_build_state(m->scene_output, &pending))
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wlr_output_rollback(event->output);
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return;
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if (!wlr_gamma_control_v1_apply(event->control, &pending))
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goto out;
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if (!wlr_output_commit_state(m->wlr_output, &pending)) {
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wlr_gamma_control_v1_send_failed_and_destroy(event->control);
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wlr_gamma_control_v1_send_failed_and_destroy(event->control);
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goto out;
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}
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}
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wlr_output_schedule_frame(event->output);
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wlr_damage_ring_rotate(&m->scene_output->damage_ring);
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out:
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wlr_output_state_finish(&pending);
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}
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}
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void
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void
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