simplify check for wlr_layer_surface.output
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1f10e69b4c
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66ec028b00
6
dwl.c
6
dwl.c
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@ -807,10 +807,8 @@ createlayersurface(struct wl_listener *listener, void *data)
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struct wlr_layer_surface_v1_state old_state;
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struct wlr_scene_tree *l = layers[layermap[wlr_layer_surface->pending.layer]];
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if (!wlr_layer_surface->output)
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wlr_layer_surface->output = selmon ? selmon->wlr_output : NULL;
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if (!wlr_layer_surface->output) {
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if (!wlr_layer_surface->output
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&& !(wlr_layer_surface->output = selmon ? selmon->wlr_output : NULL)) {
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wlr_layer_surface_v1_destroy(wlr_layer_surface);
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return;
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}
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