Made scalebox the way sway does it

Scaling a wlr_box without rounding can sometimes make the borders not
connected and nice. I noticed this when setting scale in monrules to 1.2

So I've went and copied what Sway did in desktop/output.c but without
having a second function and now using a random rounding macro I found
on the internet so as to not use round from math.h.
This commit is contained in:
Bonicgamer 2020-09-08 14:53:34 -04:00 committed by Guido Cella
parent 9c2524b06a
commit 679f6493c9

9
dwl.c
View file

@ -55,6 +55,7 @@
#define LENGTH(X) (sizeof X / sizeof X[0]) #define LENGTH(X) (sizeof X / sizeof X[0])
#define END(A) ((A) + LENGTH(A)) #define END(A) ((A) + LENGTH(A))
#define TAGMASK ((1 << LENGTH(tags)) - 1) #define TAGMASK ((1 << LENGTH(tags)) - 1)
#define ROUND(X) ((X)>=0?(long)((X)+0.5):(long)((X)-0.5))
#ifdef XWAYLAND #ifdef XWAYLAND
#define WLR_SURFACE(C) ((C)->type != XDGShell ? (C)->surface.xwayland->surface : (C)->surface.xdg->surface) #define WLR_SURFACE(C) ((C)->type != XDGShell ? (C)->surface.xwayland->surface : (C)->surface.xdg->surface)
#else #else
@ -1896,10 +1897,10 @@ run(char *startup_cmd)
void void
scalebox(struct wlr_box *box, float scale) scalebox(struct wlr_box *box, float scale)
{ {
box->x *= scale; box->width = ROUND((box->x + box->width) * scale) - ROUND(box->x * scale);
box->y *= scale; box->height = ROUND((box->y + box->height) * scale) - ROUND(box->y * scale);
box->width *= scale; box->x = ROUND(box->x * scale);
box->height *= scale; box->y = ROUND(box->y * scale);
} }
Client * Client *