"root" color was easy to make configurable
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3
config.h
3
config.h
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@ -1,3 +1,6 @@
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/* appearance */
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static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
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/* monitors */
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/* monitors */
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static const MonitorRule monrules[] = {
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static const MonitorRule monrules[] = {
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/* name scale */
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/* name scale */
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4
dwl.c
4
dwl.c
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@ -701,9 +701,7 @@ rendermon(struct wl_listener *listener, void *data)
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}
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}
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/* Begin the renderer (calls glViewport and some other GL sanity checks) */
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/* Begin the renderer (calls glViewport and some other GL sanity checks) */
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wlr_renderer_begin(renderer, m->wlr_output->width, m->wlr_output->height);
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wlr_renderer_begin(renderer, m->wlr_output->width, m->wlr_output->height);
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wlr_renderer_clear(renderer, rootcolor);
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float color[4] = {0.3, 0.3, 0.3, 1.0};
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wlr_renderer_clear(renderer, color);
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/* Each subsequent window we render is rendered on top of the last. Because
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/* Each subsequent window we render is rendered on top of the last. Because
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* our client list is ordered front-to-back, we iterate over it backwards. */
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* our client list is ordered front-to-back, we iterate over it backwards. */
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