disable client's scene node after create it (only XDGShell)

will be enabled when setting up its monitor and arrange it

Bug: https://github.com/djpohly/dwl/issues/306
This commit is contained in:
Leonardo Hernández Hernández 2022-12-07 16:26:37 -06:00
parent 6682878009
commit 92e7752203
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GPG key ID: E538897EE11B9624

1
dwl.c
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@ -1474,6 +1474,7 @@ mapnotify(struct wl_listener *listener, void *data)
/* Create scene tree for this client and its border */ /* Create scene tree for this client and its border */
c->scene = wlr_scene_tree_create(layers[LyrTile]); c->scene = wlr_scene_tree_create(layers[LyrTile]);
wlr_scene_node_set_enabled(&c->scene->node, c->type != XDGShell);
c->scene_surface = c->type == XDGShell c->scene_surface = c->type == XDGShell
? wlr_scene_xdg_surface_create(c->scene, c->surface.xdg) ? wlr_scene_xdg_surface_create(c->scene, c->surface.xdg)
: wlr_scene_subsurface_tree_create(c->scene, client_surface(c)); : wlr_scene_subsurface_tree_create(c->scene, client_surface(c));