only destroy monitor's layer surfaces at destroy

This commit is contained in:
Leonardo Hernández Hernández 2022-10-29 19:02:44 -05:00
parent 8298f20a71
commit 99f062273e
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7
dwl.c
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@ -644,12 +644,9 @@ cleanupmon(struct wl_listener *listener, void *data)
LayerSurface *l, *tmp; LayerSurface *l, *tmp;
int i; int i;
for (i = 0; i <= ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; i++) { for (i = 0; i <= ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; i++)
wl_list_for_each_safe(l, tmp, &m->layers[i], link) { wl_list_for_each_safe(l, tmp, &m->layers[i], link)
wlr_scene_node_set_enabled(&l->scene->node, 0);
wlr_layer_surface_v1_destroy(l->layer_surface); wlr_layer_surface_v1_destroy(l->layer_surface);
}
}
wl_list_remove(&m->destroy.link); wl_list_remove(&m->destroy.link);
wl_list_remove(&m->frame.link); wl_list_remove(&m->frame.link);