only destroy monitor's layer surfaces at destroy
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parent
8298f20a71
commit
99f062273e
7
dwl.c
7
dwl.c
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@ -644,12 +644,9 @@ cleanupmon(struct wl_listener *listener, void *data)
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LayerSurface *l, *tmp;
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int i;
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for (i = 0; i <= ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; i++) {
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wl_list_for_each_safe(l, tmp, &m->layers[i], link) {
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wlr_scene_node_set_enabled(&l->scene->node, 0);
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for (i = 0; i <= ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; i++)
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wl_list_for_each_safe(l, tmp, &m->layers[i], link)
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wlr_layer_surface_v1_destroy(l->layer_surface);
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}
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}
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wl_list_remove(&m->destroy.link);
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wl_list_remove(&m->frame.link);
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