call arrange only where needed
A few of these could probably even be more specific, but this is where dwm's calls are.
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499a43db74
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26
dwl.c
26
dwl.c
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@ -236,6 +236,9 @@ applybounds(Client *c, struct wlr_box *bbox)
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void
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arrange(Monitor *m)
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{
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/* Get effective monitor geometry to use for window area */
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m->m = *wlr_output_layout_get_box(output_layout, m->wlr_output);
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m->w = m->m;
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if (m->lt[m->sellt]->arrange)
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m->lt[m->sellt]->arrange(m);
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/* XXX recheck pointer focus here... or in resize()? */
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@ -554,6 +557,7 @@ void
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incnmaster(const Arg *arg)
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{
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selmon->nmaster = MAX(selmon->nmaster + arg->i, 0);
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arrange(selmon);
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}
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void
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@ -898,11 +902,6 @@ rendermon(struct wl_listener *listener, void *data)
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/* wlr_output_attach_render makes the OpenGL context current. */
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if (!wlr_output_attach_render(m->wlr_output, NULL))
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return;
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/* Get effective monitor geometry to use for window area */
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m->m = *wlr_output_layout_get_box(output_layout, m->wlr_output);
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m->w = m->m;
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arrange(m);
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/* Begin the renderer (calls glViewport and some other GL sanity checks) */
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wlr_renderer_begin(drw, m->wlr_output->width, m->wlr_output->height);
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@ -1068,6 +1067,7 @@ setfloating(Client *c, int floating)
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if (c->isfloating == floating)
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return;
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c->isfloating = floating;
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arrange(c->mon);
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}
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void
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@ -1078,6 +1078,7 @@ setlayout(const Arg *arg)
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if (arg && arg->v)
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selmon->lt[selmon->sellt] = (Layout *)arg->v;
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/* XXX change layout symbol? */
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arrange(selmon);
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}
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/* arg > 1.0 will set mfact absolutely */
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@ -1092,6 +1093,7 @@ setmfact(const Arg *arg)
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if (f < 0.1 || f > 0.9)
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return;
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selmon->mfact = f;
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arrange(selmon);
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}
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void
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@ -1100,15 +1102,19 @@ setmon(Client *c, Monitor *m)
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if (c->mon == m)
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return;
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int hadfocus = (c == selclient());
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/* XXX leave/enter should be in resize and check all outputs */
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if (c->mon)
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wlr_surface_send_leave(c->xdg_surface->surface, c->mon->wlr_output);
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Monitor *oldmon = c->mon;
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c->mon = m;
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/* XXX leave/enter is not optimal but works */
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if (oldmon) {
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wlr_surface_send_leave(c->xdg_surface->surface, oldmon->wlr_output);
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arrange(oldmon);
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}
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if (m) {
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/* Make sure window actually overlaps with the monitor */
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applybounds(c, &m->m);
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wlr_surface_send_enter(c->xdg_surface->surface, m->wlr_output);
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c->tags = m->tagset[m->seltags]; /* assign tags of target monitor */
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arrange(m);
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}
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/* Focus can change if c is the top of selmon before or after */
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if (hadfocus || c == selclient())
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@ -1236,6 +1242,7 @@ tag(const Arg *arg)
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if (sel && arg->ui & TAGMASK) {
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sel->tags = arg->ui & TAGMASK;
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refocus();
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arrange(selmon);
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}
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}
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@ -1303,6 +1310,7 @@ toggletag(const Arg *arg)
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if (newtags) {
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sel->tags = newtags;
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refocus();
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arrange(selmon);
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}
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}
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@ -1314,6 +1322,7 @@ toggleview(const Arg *arg)
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if (newtagset) {
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selmon->tagset[selmon->seltags] = newtagset;
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refocus();
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arrange(selmon);
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}
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}
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@ -1337,6 +1346,7 @@ view(const Arg *arg)
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if (arg->ui & TAGMASK)
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selmon->tagset[selmon->seltags] = arg->ui & TAGMASK;
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refocus();
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arrange(selmon);
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}
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Client *
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