focus follows mouse
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4eabe48fed
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a87adfd77c
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@ -1,4 +1,5 @@
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/* appearance */
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static const int sloppyfocus = 1; /* focus follows mouse */
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static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
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/* tagging */
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44
dwl.c
44
dwl.c
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@ -203,6 +203,7 @@ arrange(Monitor *m)
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{
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if (m->lt[m->sellt]->arrange)
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m->lt[m->sellt]->arrange(m);
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/* XXX recheck pointer focus here... or in resize()? */
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}
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void
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@ -606,7 +607,8 @@ void
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motionnotify(uint32_t time)
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{
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/* Update selmon (even while dragging a window) */
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selmon = xytomon(cursor->x, cursor->y);
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if (sloppyfocus)
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selmon = xytomon(cursor->x, cursor->y);
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/* If we are currently grabbing the mouse, handle and return */
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if (cursor_mode == CurMove) {
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@ -628,8 +630,7 @@ motionnotify(uint32_t time)
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/* Otherwise, find the client under the pointer and send the event along. */
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double sx, sy;
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struct wlr_surface *surface = NULL;
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Client *c = xytoclient(cursor->x, cursor->y,
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&surface, &sx, &sy);
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Client *c = xytoclient(cursor->x, cursor->y, &surface, &sx, &sy);
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if (!c) {
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/* If there's no client under the cursor, set the cursor image to a
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* default. This is what makes the cursor image appear when you move it
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@ -637,26 +638,29 @@ motionnotify(uint32_t time)
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wlr_xcursor_manager_set_cursor_image(
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cursor_mgr, "left_ptr", cursor);
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}
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if (surface) {
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bool focus_changed = seat->pointer_state.focused_surface != surface;
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/*
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* "Enter" the surface if necessary. This lets the client know that the
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* cursor has entered one of its surfaces.
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*
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* Note that this gives the surface "pointer focus", which is distinct
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* from keyboard focus. You get pointer focus by moving the pointer over
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* a window.
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*/
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wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
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if (!focus_changed) {
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/* The enter event contains coordinates, so we only need to notify
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* on motion if the focus did not change. */
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wlr_seat_pointer_notify_motion(seat, time, sx, sy);
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}
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} else {
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if (!surface) {
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/* Clear pointer focus so future button events and such are not sent to
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* the last client to have the cursor over it. */
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wlr_seat_pointer_clear_focus(seat);
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return;
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}
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/*
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* "Enter" the surface if necessary. This lets the client know that the
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* cursor has entered one of its surfaces.
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*
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* Note that this gives the surface "pointer focus", which is distinct
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* from keyboard focus. You get pointer focus by moving the pointer over
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* a window.
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*/
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if (surface != seat->pointer_state.focused_surface) {
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wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
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if (sloppyfocus)
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focus(c, surface);
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} else {
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/* The enter event contains coordinates, so we only need to notify
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* on motion if the focus did not change. */
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wlr_seat_pointer_notify_motion(seat, time, sx, sy);
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}
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}
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