properly handle cursor motion when button is held
Based on: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3653
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14
dwl.c
14
dwl.c
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@ -66,7 +66,7 @@
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#define LISTEN(E, L, H) wl_signal_add((E), ((L)->notify = (H), (L)))
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/* enums */
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enum { CurNormal, CurMove, CurResize }; /* cursor */
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enum { CurNormal, CurPressed, CurMove, CurResize }; /* cursor */
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enum { XDGShell, LayerShell, X11Managed, X11Unmanaged }; /* client types */
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enum { LyrBg, LyrBottom, LyrTop, LyrOverlay, LyrTile, LyrFloat, LyrNoFocus, NUM_LAYERS }; /* scene layers */
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#ifdef XWAYLAND
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@ -672,10 +672,11 @@ buttonpress(struct wl_listener *listener, void *data)
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return;
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}
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}
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cursor_mode = CurPressed;
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break;
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case WLR_BUTTON_RELEASED:
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/* If you released any buttons, we exit interactive move/resize mode. */
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if (cursor_mode != CurNormal) {
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if (cursor_mode != CurNormal && cursor_mode != CurPressed) {
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cursor_mode = CurNormal;
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/* Clear the pointer focus, this way if the cursor is over a surface
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* we will send an enter event after which the client will provide us
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@ -686,6 +687,8 @@ buttonpress(struct wl_listener *listener, void *data)
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selmon = xytomon(cursor->x, cursor->y);
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setmon(grabc, selmon, 0);
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return;
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} else {
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cursor_mode = CurNormal;
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}
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break;
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}
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@ -1532,6 +1535,13 @@ motionnotify(uint32_t time)
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/* Find the client under the pointer and send the event along. */
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xytonode(cursor->x, cursor->y, &surface, &c, NULL, &sx, &sy);
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if (cursor_mode == CurPressed) {
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surface = seat->pointer_state.focused_surface;
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c = client_from_wlr_surface(surface);
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sx = c ? cursor->x - c->geom.x : 0;
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sy = c ? cursor->y - c->geom.y : 0;
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}
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/* If there's no client surface under the cursor, set the cursor image to a
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* default. This is what makes the cursor image appear when you move it
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* off of a client or over its border. */
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