use scene to keep track of LayerSurfaces' layers
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1b38801eef
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7
dwl.c
7
dwl.c
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@ -156,7 +156,6 @@ typedef struct {
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struct wl_listener surface_commit;
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struct wl_listener surface_commit;
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struct wlr_box geo;
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struct wlr_box geo;
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enum zwlr_layer_shell_v1_layer layer;
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} LayerSurface;
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} LayerSurface;
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typedef struct {
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typedef struct {
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@ -764,16 +763,14 @@ commitlayersurfacenotify(struct wl_listener *listener, void *data)
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if (!wlr_output)
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if (!wlr_output)
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return;
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return;
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m = wlr_output->data;
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m = wlr_output->data;
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arrangelayers(m);
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if (layersurface->layer != wlr_layer_surface->current.layer) {
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if (layers[wlr_layer_surface->current.layer] != layersurface->scene) {
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wl_list_remove(&layersurface->link);
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wl_list_remove(&layersurface->link);
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wl_list_insert(&m->layers[wlr_layer_surface->current.layer],
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wl_list_insert(&m->layers[wlr_layer_surface->current.layer],
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&layersurface->link);
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&layersurface->link);
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layersurface->layer = wlr_layer_surface->current.layer;
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}
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}
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arrangelayers(m);
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}
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}
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void
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void
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