clarify keyboardfocus vs pointerfocus
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60f2c0b7de
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156
dwl.c
156
dwl.c
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@ -135,12 +135,12 @@ static void createpointer(struct wlr_input_device *device);
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static void cursorframe(struct wl_listener *listener, void *data);
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static void destroynotify(struct wl_listener *listener, void *data);
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static Monitor *dirtomon(int dir);
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static void focus(Client *c, struct wlr_surface *surface);
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static void focusmon(const Arg *arg);
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static void focusstack(const Arg *arg);
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static void incnmaster(const Arg *arg);
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static void inputdevice(struct wl_listener *listener, void *data);
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static bool keybinding(uint32_t mods, xkb_keysym_t sym);
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static void keyboardfocus(Client *c, struct wlr_surface *surface);
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static void keypress(struct wl_listener *listener, void *data);
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static void keypressmod(struct wl_listener *listener, void *data);
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static void maprequest(struct wl_listener *listener, void *data);
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@ -148,6 +148,8 @@ static void motionabsolute(struct wl_listener *listener, void *data);
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static void motionnotify(uint32_t time);
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static void motionrelative(struct wl_listener *listener, void *data);
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static void movemouse(const Arg *arg);
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static void pointerfocus(Client *c, struct wlr_surface *surface,
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double sx, double sy);
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static void quit(const Arg *arg);
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static void raiseclient(Client *c);
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static void refocus(void);
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@ -267,7 +269,7 @@ buttonpress(struct wl_listener *listener, void *data)
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struct wlr_surface *surface;
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Client *c = xytoclient(cursor->x, cursor->y, &surface, &sx, &sy);
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if (c) {
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focus(c, surface);
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keyboardfocus(c, surface);
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raiseclient(c);
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}
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@ -432,56 +434,6 @@ dirtomon(int dir)
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}
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}
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void
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focus(Client *c, struct wlr_surface *surface)
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{
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if (c) {
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/* assert(VISIBLEON(c, c->mon)); ? */
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/* Default surface is the client's main xdg_surface */
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if (!surface)
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surface = c->xdg_surface->surface;
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/* Focus the correct monitor as well */
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selmon = c->mon;
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}
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/* XXX Need to understand xdg toplevel/popups to know if there's more
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* simplification that can be done in this function */
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struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface;
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/* Don't re-focus an already focused surface. */
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if (prev_surface == surface)
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return;
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if (prev_surface) {
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/*
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* Deactivate the previously focused surface. This lets the
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* client know it no longer has focus and the client will
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* repaint accordingly, e.g. stop displaying a caret.
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*/
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struct wlr_xdg_surface *previous = wlr_xdg_surface_from_wlr_surface(
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seat->keyboard_state.focused_surface);
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wlr_xdg_toplevel_set_activated(previous, false);
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}
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if (!c) {
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wlr_seat_keyboard_clear_focus(seat);
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return;
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}
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
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/* Move the client to the front of the focus stack */
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wl_list_remove(&c->flink);
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wl_list_insert(&fstack, &c->flink);
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/* Activate the new surface */
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wlr_xdg_toplevel_set_activated(c->xdg_surface, true);
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/*
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* Tell the seat to have the keyboard enter this surface.
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* wlroots will keep track of this and automatically send key
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* events to the appropriate clients without additional work on
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* your part.
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*/
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wlr_seat_keyboard_notify_enter(seat, c->xdg_surface->surface,
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keyboard->keycodes, keyboard->num_keycodes,
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&keyboard->modifiers);
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}
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void
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focusmon(const Arg *arg)
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{
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@ -517,7 +469,7 @@ focusstack(const Arg *arg)
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}
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}
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/* If only one client is visible on selmon, then c == sel */
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focus(c, NULL);
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keyboardfocus(c, NULL);
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raiseclient(c);
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}
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@ -573,6 +525,55 @@ keybinding(uint32_t mods, xkb_keysym_t sym)
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return handled;
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}
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void
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keyboardfocus(Client *c, struct wlr_surface *surface)
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{
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if (c) {
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/* assert(VISIBLEON(c, c->mon)); ? */
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/* If no surface provided, use the client's xdg_surface */
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if (!surface)
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surface = c->xdg_surface->surface;
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/* Focus the correct monitor as well */
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selmon = c->mon;
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}
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/* XXX Need to understand xdg toplevel/popups to know if there's more
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* simplification that can be done in this function */
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struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface;
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/* Don't re-focus an already focused surface. */
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if (prev_surface == surface)
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return;
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if (prev_surface) {
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/*
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* Deactivate the previously focused surface. This lets the
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* client know it no longer has focus and the client will
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* repaint accordingly, e.g. stop displaying a caret.
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*/
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struct wlr_xdg_surface *previous = wlr_xdg_surface_from_wlr_surface(
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seat->keyboard_state.focused_surface);
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wlr_xdg_toplevel_set_activated(previous, false);
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}
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if (!c) {
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wlr_seat_keyboard_clear_focus(seat);
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return;
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}
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/* Move the client to the front of the focus stack */
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wl_list_remove(&c->flink);
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wl_list_insert(&fstack, &c->flink);
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/* Activate the new surface */
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wlr_xdg_toplevel_set_activated(c->xdg_surface, true);
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/*
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* Tell the seat to have the keyboard enter this surface.
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* wlroots will keep track of this and automatically send key
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* events to the appropriate clients without additional work on
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* your part.
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*/
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struct wlr_keyboard *kb = wlr_seat_get_keyboard(seat);
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wlr_seat_keyboard_notify_enter(seat, c->xdg_surface->surface,
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kb->keycodes, kb->num_keycodes, &kb->modifiers);
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}
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void
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keypress(struct wl_listener *listener, void *data)
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{
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@ -632,7 +633,7 @@ maprequest(struct wl_listener *listener, void *data)
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wl_list_insert(&clients, &c->link);
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wl_list_insert(&fstack, &c->flink);
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wl_list_insert(&stack, &c->slink);
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focus(c, NULL);
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keyboardfocus(c, NULL);
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}
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void
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@ -684,33 +685,13 @@ motionnotify(uint32_t time)
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if (!c)
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wlr_xcursor_manager_set_cursor_image(cursor_mgr,
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"left_ptr", cursor);
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if (!surface) {
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/* Clear pointer focus so future button events and such are not sent to
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* the last client to have the cursor over it. */
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wlr_seat_pointer_clear_focus(seat);
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/* If keyboard focus follows mouse, clear that too */
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if (sloppyfocus)
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focus(NULL, NULL);
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return;
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}
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/*
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* "Enter" the surface if necessary. This lets the client know that the
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* cursor has entered one of its surfaces.
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*
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* Note that this gives the surface "pointer focus", which is distinct
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* from keyboard focus. You get pointer focus by moving the pointer over
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* a window.
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*/
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if (surface != seat->pointer_state.focused_surface) {
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wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
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if (sloppyfocus)
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focus(c, surface);
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} else {
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/* The enter event contains coordinates, so we only need to notify
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* on motion if the focus did not change. */
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/* If surface is already focused, only notify of motion, otherwise give
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* surface the pointer focus */
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if (surface && surface == seat->pointer_state.focused_surface)
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wlr_seat_pointer_notify_motion(seat, time, sx, sy);
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}
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else
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pointerfocus(c, surface, sx, sy);
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}
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void
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@ -744,6 +725,21 @@ movemouse(const Arg *arg)
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wlr_xcursor_manager_set_cursor_image(cursor_mgr, "fleur", cursor);
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}
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void
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pointerfocus(Client *c, struct wlr_surface *surface, double sx, double sy)
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{
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/* If surface is NULL, clear pointer focus, otherwise let the client
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* know that the mouse cursor has entered one of its surfaces. */
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if (!surface)
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wlr_seat_pointer_clear_focus(seat);
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else
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wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
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/* If keyboard focus follows mouse, enforce that */
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if (sloppyfocus)
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keyboardfocus(c, surface);
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}
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void
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quit(const Arg *arg)
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{
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@ -761,7 +757,7 @@ refocus(void)
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}
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}
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/* XXX consider: should this ever? always? raise the client? */
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focus(c, NULL);
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keyboardfocus(c, NULL);
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}
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void
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