chase wlroots scene-tree changes
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283c043b5c
commit
c7007b4811
56
dwl.c
56
dwl.c
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@ -94,9 +94,9 @@ typedef struct Monitor Monitor;
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typedef struct {
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/* Must be first */
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unsigned int type; /* XDGShell or X11* */
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struct wlr_scene_node *scene;
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struct wlr_scene_tree *scene;
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struct wlr_scene_rect *border[4]; /* top, bottom, left, right */
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struct wlr_scene_node *scene_surface;
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struct wlr_scene_tree *scene_surface;
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struct wl_list link;
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struct wl_list flink;
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union {
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@ -144,7 +144,7 @@ typedef struct {
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/* Must be first */
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unsigned int type; /* LayerShell */
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int mapped;
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struct wlr_scene_node *scene;
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struct wlr_scene_tree *scene;
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struct wlr_scene_layer_surface_v1 *scene_layer;
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struct wl_list link;
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struct wlr_layer_surface_v1 *layer_surface;
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@ -291,7 +291,7 @@ static const char broken[] = "broken";
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static struct wl_display *dpy;
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static struct wlr_backend *backend;
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static struct wlr_scene *scene;
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static struct wlr_scene_node *layers[NUM_LAYERS];
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static struct wlr_scene_tree *layers[NUM_LAYERS];
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static struct wlr_renderer *drw;
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static struct wlr_allocator *alloc;
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static struct wlr_compositor *compositor;
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@ -412,7 +412,7 @@ applyrules(Client *c)
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mon = m;
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}
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}
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wlr_scene_node_reparent(c->scene, layers[c->isfloating ? LyrFloat : LyrTile]);
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wlr_scene_node_reparent(&c->scene->node, layers[c->isfloating ? LyrFloat : LyrTile]);
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setmon(c, mon, newtags);
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}
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@ -421,7 +421,7 @@ arrange(Monitor *m)
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{
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Client *c;
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wl_list_for_each(c, &clients, link)
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wlr_scene_node_set_enabled(c->scene, VISIBLEON(c, c->mon));
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wlr_scene_node_set_enabled(&c->scene->node, VISIBLEON(c, c->mon));
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if (m->lt[m->sellt]->arrange)
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m->lt[m->sellt]->arrange(m);
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@ -632,7 +632,7 @@ commitlayersurfacenotify(struct wl_listener *listener, void *data)
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struct wlr_output *wlr_output = wlr_layer_surface->output;
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Monitor *m;
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wlr_scene_node_reparent(layersurface->scene,
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wlr_scene_node_reparent(&layersurface->scene->node,
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layers[wlr_layer_surface->current.layer]);
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if (!wlr_output || !(m = wlr_output->data))
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@ -730,9 +730,9 @@ createlayersurface(struct wl_listener *listener, void *data)
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layersurface->scene_layer = wlr_scene_layer_surface_v1_create(
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layers[wlr_layer_surface->pending.layer], wlr_layer_surface);
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layersurface->scene = wlr_layer_surface->surface->data =
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layersurface->scene_layer->node;
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&layersurface->scene_layer->tree->node;
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layersurface->scene->data = layersurface;
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layersurface->scene->node.data = layersurface;
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wl_list_insert(&m->layers[wlr_layer_surface->pending.layer],
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&layersurface->link);
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@ -969,7 +969,7 @@ focusclient(Client *c, int lift)
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/* Raise client in stacking order if requested */
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if (c && lift)
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wlr_scene_node_raise_to_top(c->scene);
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wlr_scene_node_raise_to_top(&c->scene->node);
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if (c && client_surface(c) == old)
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return;
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@ -1236,17 +1236,17 @@ mapnotify(struct wl_listener *listener, void *data)
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int i;
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/* Create scene tree for this client and its border */
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c->scene = &wlr_scene_tree_create(layers[LyrTile])->node;
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c->scene = wlr_scene_tree_create(layers[LyrTile]);
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c->scene_surface = client_surface(c)->data = c->type == XDGShell
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? wlr_scene_xdg_surface_create(c->scene, c->surface.xdg)
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: wlr_scene_subsurface_tree_create(c->scene, client_surface(c));
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c->scene_surface->data = c;
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c->scene_surface->node.data = c;
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if (client_is_unmanaged(c)) {
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client_get_geometry(c, &c->geom);
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/* Floating */
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wlr_scene_node_reparent(c->scene, layers[LyrFloat]);
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wlr_scene_node_set_position(c->scene, c->geom.x + borderpx,
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wlr_scene_node_reparent(&c->scene->node, layers[LyrFloat]);
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wlr_scene_node_set_position(&c->scene->node, c->geom.x + borderpx,
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c->geom.y + borderpx);
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return;
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}
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@ -1590,8 +1590,8 @@ resize(Client *c, int x, int y, int w, int h, int interact)
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applybounds(c, bbox);
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/* Update scene-graph, including borders */
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wlr_scene_node_set_position(c->scene, c->geom.x, c->geom.y);
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wlr_scene_node_set_position(c->scene_surface, c->bw, c->bw);
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wlr_scene_node_set_position(&c->scene->node, c->geom.x, c->geom.y);
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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wlr_scene_rect_set_size(c->border[0], c->geom.width, c->bw);
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wlr_scene_rect_set_size(c->border[1], c->geom.width, c->bw);
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wlr_scene_rect_set_size(c->border[2], c->bw, c->geom.height - 2 * c->bw);
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@ -1710,7 +1710,7 @@ void
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setfloating(Client *c, int floating)
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{
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c->isfloating = floating;
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wlr_scene_node_reparent(c->scene, layers[c->isfloating ? LyrFloat : LyrTile]);
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wlr_scene_node_reparent(&c->scene->node, layers[c->isfloating ? LyrFloat : LyrTile]);
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arrange(c->mon);
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printstatus();
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}
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@ -1836,13 +1836,13 @@ setup(void)
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/* Initialize the scene graph used to lay out windows */
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scene = wlr_scene_create();
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layers[LyrBg] = &wlr_scene_tree_create(&scene->node)->node;
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layers[LyrBottom] = &wlr_scene_tree_create(&scene->node)->node;
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layers[LyrTile] = &wlr_scene_tree_create(&scene->node)->node;
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layers[LyrFloat] = &wlr_scene_tree_create(&scene->node)->node;
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layers[LyrTop] = &wlr_scene_tree_create(&scene->node)->node;
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layers[LyrOverlay] = &wlr_scene_tree_create(&scene->node)->node;
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layers[LyrNoFocus] = &wlr_scene_tree_create(&scene->node)->node;
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layers[LyrBg] = wlr_scene_tree_create(&scene->tree);
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layers[LyrBottom] = wlr_scene_tree_create(&scene->tree);
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layers[LyrTile] = wlr_scene_tree_create(&scene->tree);
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layers[LyrFloat] = wlr_scene_tree_create(&scene->tree);
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layers[LyrTop] = wlr_scene_tree_create(&scene->tree);
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layers[LyrOverlay] = wlr_scene_tree_create(&scene->tree);
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layers[LyrNoFocus] = wlr_scene_tree_create(&scene->tree);
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/* Create a renderer with the default implementation */
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if (!(drw = wlr_renderer_autocreate(backend)))
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@ -2139,14 +2139,14 @@ unmapnotify(struct wl_listener *listener, void *data)
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c->mon->un_map = 1;
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if (client_is_unmanaged(c)) {
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wlr_scene_node_destroy(c->scene);
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wlr_scene_node_destroy(&c->scene->node);
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return;
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}
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wl_list_remove(&c->link);
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setmon(c, NULL, 0);
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wl_list_remove(&c->flink);
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wlr_scene_node_destroy(c->scene);
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wlr_scene_node_destroy(&c->scene->node);
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printstatus();
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}
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@ -2252,12 +2252,12 @@ xytonode(double x, double y, struct wlr_surface **psurface,
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int focus_order[] = { LyrOverlay, LyrTop, LyrFloat, LyrTile, LyrBottom, LyrBg };
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for (layer = focus_order; layer < END(focus_order); layer++) {
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if ((node = wlr_scene_node_at(layers[*layer], x, y, nx, ny))) {
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if ((node = wlr_scene_node_at(&layers[*layer]->node, x, y, nx, ny))) {
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if (node->type == WLR_SCENE_NODE_BUFFER)
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surface = wlr_scene_surface_from_buffer(
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wlr_scene_buffer_from_node(node))->surface;
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/* Walk the tree to find a node that knows the client */
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for (pnode = node; pnode && !c; pnode = pnode->parent)
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for (pnode = node; pnode && !c; pnode = &pnode->parent->node)
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c = pnode->data;
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if (c && c->type == LayerShell) {
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c = NULL;
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