create a dedicated layer for fullscreen clients
Bug: https://github.com/djpohly/dwl/issues/327
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05eca0e2d9
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48
dwl.c
48
dwl.c
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@ -73,7 +73,7 @@
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/* enums */
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/* enums */
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enum { CurNormal, CurPressed, CurMove, CurResize }; /* cursor */
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enum { CurNormal, CurPressed, CurMove, CurResize }; /* cursor */
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enum { XDGShell, LayerShell, X11Managed, X11Unmanaged }; /* client types */
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enum { XDGShell, LayerShell, X11Managed, X11Unmanaged }; /* client types */
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enum { LyrBg, LyrBottom, LyrTop, LyrOverlay, LyrTile, LyrFloat, LyrDragIcon, NUM_LAYERS }; /* scene layers */
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enum { LyrBg, LyrBottom, LyrTop, LyrOverlay, LyrTile, LyrFloat, LyrFS, LyrDragIcon, NUM_LAYERS }; /* scene layers */
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#ifdef XWAYLAND
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#ifdef XWAYLAND
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enum { NetWMWindowTypeDialog, NetWMWindowTypeSplash, NetWMWindowTypeToolbar,
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enum { NetWMWindowTypeDialog, NetWMWindowTypeSplash, NetWMWindowTypeToolbar,
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NetWMWindowTypeUtility, NetLast }; /* EWMH atoms */
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NetWMWindowTypeUtility, NetLast }; /* EWMH atoms */
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@ -102,7 +102,6 @@ typedef struct {
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struct wlr_scene_tree *scene;
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struct wlr_scene_tree *scene;
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struct wlr_scene_rect *border[4]; /* top, bottom, left, right */
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struct wlr_scene_rect *border[4]; /* top, bottom, left, right */
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struct wlr_scene_tree *scene_surface;
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struct wlr_scene_tree *scene_surface;
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struct wlr_scene_rect *fullscreen_bg; /* See setfullscreen() for info */
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struct wl_list link;
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struct wl_list link;
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struct wl_list flink;
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struct wl_list flink;
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union {
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union {
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@ -171,6 +170,7 @@ struct Monitor {
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struct wl_list link;
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struct wl_list link;
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struct wlr_output *wlr_output;
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struct wlr_output *wlr_output;
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struct wlr_scene_output *scene_output;
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struct wlr_scene_output *scene_output;
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struct wlr_scene_rect *fullscreen_bg; /* See createmon() for info */
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struct wl_listener frame;
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struct wl_listener frame;
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struct wl_listener destroy;
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struct wl_listener destroy;
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struct wlr_box m; /* monitor area, layout-relative */
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struct wlr_box m; /* monitor area, layout-relative */
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@ -445,6 +445,9 @@ arrange(Monitor *m)
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if (c->mon == m)
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if (c->mon == m)
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wlr_scene_node_set_enabled(&c->scene->node, VISIBLEON(c, m));
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wlr_scene_node_set_enabled(&c->scene->node, VISIBLEON(c, m));
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wlr_scene_node_set_enabled(&m->fullscreen_bg->node,
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(c = focustop(m)) && c->isfullscreen);
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if (m && m->lt[m->sellt]->arrange)
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if (m && m->lt[m->sellt]->arrange)
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m->lt[m->sellt]->arrange(m);
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m->lt[m->sellt]->arrange(m);
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motionnotify(0);
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motionnotify(0);
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@ -655,6 +658,7 @@ cleanupmon(struct wl_listener *listener, void *data)
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m->wlr_output->data = NULL;
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m->wlr_output->data = NULL;
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wlr_output_layout_remove(output_layout, m->wlr_output);
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wlr_output_layout_remove(output_layout, m->wlr_output);
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wlr_scene_output_destroy(m->scene_output);
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wlr_scene_output_destroy(m->scene_output);
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wlr_scene_node_destroy(&m->fullscreen_bg->node);
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closemon(m);
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closemon(m);
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free(m);
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free(m);
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@ -874,6 +878,18 @@ createmon(struct wl_listener *listener, void *data)
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wl_list_insert(&mons, &m->link);
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wl_list_insert(&mons, &m->link);
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printstatus();
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printstatus();
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/* The xdg-protocol specifies:
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*
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* If the fullscreened surface is not opaque, the compositor must make
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* sure that other screen content not part of the same surface tree (made
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* up of subsurfaces, popups or similarly coupled surfaces) are not
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* visible below the fullscreened surface.
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*
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*/
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/* updatemons() will resize and set correct position */
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m->fullscreen_bg = wlr_scene_rect_create(layers[LyrFS], 0, 0, fullscreen_bg);
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wlr_scene_node_set_enabled(&m->fullscreen_bg->node, 0);
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/* Adds this to the output layout in the order it was configured in.
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/* Adds this to the output layout in the order it was configured in.
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*
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*
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* The output layout utility automatically adds a wl_output global to the
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* The output layout utility automatically adds a wl_output global to the
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@ -1724,8 +1740,6 @@ resize(Client *c, struct wlr_box geo, int interact)
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wlr_scene_node_set_position(&c->border[1]->node, 0, c->geom.height - c->bw);
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wlr_scene_node_set_position(&c->border[1]->node, 0, c->geom.height - c->bw);
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wlr_scene_node_set_position(&c->border[2]->node, 0, c->bw);
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wlr_scene_node_set_position(&c->border[2]->node, 0, c->bw);
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wlr_scene_node_set_position(&c->border[3]->node, c->geom.width - c->bw, c->bw);
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wlr_scene_node_set_position(&c->border[3]->node, c->geom.width - c->bw, c->bw);
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if (c->fullscreen_bg)
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wlr_scene_rect_set_size(c->fullscreen_bg, c->geom.width, c->geom.height);
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/* wlroots makes this a no-op if size hasn't changed */
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/* wlroots makes this a no-op if size hasn't changed */
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c->resize = client_set_size(c, c->geom.width - 2 * c->bw,
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c->resize = client_set_size(c, c->geom.width - 2 * c->bw,
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@ -1833,32 +1847,16 @@ setfullscreen(Client *c, int fullscreen)
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return;
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return;
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c->bw = fullscreen ? 0 : borderpx;
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c->bw = fullscreen ? 0 : borderpx;
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client_set_fullscreen(c, fullscreen);
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client_set_fullscreen(c, fullscreen);
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wlr_scene_node_reparent(&c->scene->node, layers[fullscreen
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? LyrFS : c->isfloating ? LyrFloat : LyrTile]);
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if (fullscreen) {
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if (fullscreen) {
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c->prev = c->geom;
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c->prev = c->geom;
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resize(c, c->mon->m, 0);
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resize(c, c->mon->m, 0);
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/* The xdg-protocol specifies:
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*
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* If the fullscreened surface is not opaque, the compositor must make
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* sure that other screen content not part of the same surface tree (made
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* up of subsurfaces, popups or similarly coupled surfaces) are not
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* visible below the fullscreened surface.
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*
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* For brevity we set a black background for all clients
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*/
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if (!c->fullscreen_bg) {
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c->fullscreen_bg = wlr_scene_rect_create(c->scene,
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c->geom.width, c->geom.height, fullscreen_bg);
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wlr_scene_node_lower_to_bottom(&c->fullscreen_bg->node);
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}
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} else {
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} else {
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/* restore previous size instead of arrange for floating windows since
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/* restore previous size instead of arrange for floating windows since
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* client positions are set by the user and cannot be recalculated */
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* client positions are set by the user and cannot be recalculated */
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resize(c, c->prev, 0);
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resize(c, c->prev, 0);
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if (c->fullscreen_bg) {
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wlr_scene_node_destroy(&c->fullscreen_bg->node);
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c->fullscreen_bg = NULL;
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}
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}
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}
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arrange(c->mon);
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arrange(c->mon);
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printstatus();
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printstatus();
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@ -1976,6 +1974,7 @@ setup(void)
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layers[LyrBottom] = wlr_scene_tree_create(&scene->tree);
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layers[LyrBottom] = wlr_scene_tree_create(&scene->tree);
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layers[LyrTile] = wlr_scene_tree_create(&scene->tree);
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layers[LyrTile] = wlr_scene_tree_create(&scene->tree);
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layers[LyrFloat] = wlr_scene_tree_create(&scene->tree);
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layers[LyrFloat] = wlr_scene_tree_create(&scene->tree);
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layers[LyrFS] = wlr_scene_tree_create(&scene->tree);
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layers[LyrTop] = wlr_scene_tree_create(&scene->tree);
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layers[LyrTop] = wlr_scene_tree_create(&scene->tree);
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layers[LyrOverlay] = wlr_scene_tree_create(&scene->tree);
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layers[LyrOverlay] = wlr_scene_tree_create(&scene->tree);
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layers[LyrDragIcon] = wlr_scene_tree_create(&scene->tree);
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layers[LyrDragIcon] = wlr_scene_tree_create(&scene->tree);
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@ -2342,6 +2341,9 @@ updatemons(struct wl_listener *listener, void *data)
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/* Don't move clients to the left output when plugging monitors */
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/* Don't move clients to the left output when plugging monitors */
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arrange(m);
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arrange(m);
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wlr_scene_node_set_position(&m->fullscreen_bg->node, m->m.x, m->m.y);
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wlr_scene_rect_set_size(m->fullscreen_bg, m->m.width, m->m.height);
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config_head->state.enabled = 1;
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config_head->state.enabled = 1;
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config_head->state.mode = m->wlr_output->current_mode;
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config_head->state.mode = m->wlr_output->current_mode;
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config_head->state.x = m->m.x;
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config_head->state.x = m->m.x;
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@ -2411,7 +2413,7 @@ xytonode(double x, double y, struct wlr_surface **psurface,
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Client *c = NULL;
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Client *c = NULL;
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LayerSurface *l = NULL;
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LayerSurface *l = NULL;
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const int *layer;
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const int *layer;
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int focus_order[] = { LyrOverlay, LyrTop, LyrFloat, LyrTile, LyrBottom, LyrBg };
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int focus_order[] = { LyrOverlay, LyrTop, LyrFS, LyrFloat, LyrTile, LyrBottom, LyrBg };
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for (layer = focus_order; layer < END(focus_order); layer++) {
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for (layer = focus_order; layer < END(focus_order); layer++) {
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if ((node = wlr_scene_node_at(&layers[*layer]->node, x, y, nx, ny))) {
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if ((node = wlr_scene_node_at(&layers[*layer]->node, x, y, nx, ny))) {
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