move comment where it's more relevant
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10
dwl.c
10
dwl.c
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@ -692,11 +692,6 @@ motionnotify(uint32_t time)
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grabc->w, grabc->h, 1);
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grabc->w, grabc->h, 1);
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return;
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return;
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} else if (cursor_mode == CurResize) {
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} else if (cursor_mode == CurResize) {
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/*
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* Note that I took some shortcuts here. In a more fleshed-out
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* compositor, you'd wait for the client to prepare a buffer at
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* the new size, then commit any movement that was prepared.
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*/
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resize(grabc, grabc->x, grabc->y,
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resize(grabc, grabc->x, grabc->y,
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cursor->x - grabc->x, cursor->y - grabc->y, 1);
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cursor->x - grabc->x, cursor->y - grabc->y, 1);
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return;
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return;
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@ -932,6 +927,11 @@ rendermon(struct wl_listener *listener, void *data)
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void
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void
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resize(Client *c, int x, int y, int w, int h, int interact)
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resize(Client *c, int x, int y, int w, int h, int interact)
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{
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{
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/*
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* Note that I took some shortcuts here. In a more fleshed-out
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* compositor, you'd wait for the client to prepare a buffer at
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* the new size, then commit any movement that was prepared.
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*/
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struct wlr_box *bbox = interact ? &sgeom : &c->mon->w;
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struct wlr_box *bbox = interact ? &sgeom : &c->mon->w;
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c->x = x;
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c->x = x;
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c->y = y;
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c->y = y;
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