correctly check if the scene node is enabled in client_is_rendered_on_mon
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3
client.h
3
client.h
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@ -241,7 +241,8 @@ client_is_rendered_on_mon(Client *c, Monitor *m)
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* but rather actual displaying of the pixels.
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* but rather actual displaying of the pixels.
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* Usually VISIBLEON suffices and is also faster. */
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* Usually VISIBLEON suffices and is also faster. */
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struct wlr_surface_output *s;
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struct wlr_surface_output *s;
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if (!c->scene->node.enabled)
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int unused_lx, unused_ly;
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if (!wlr_scene_node_coords(&c->scene->node, &unused_lx, &unused_ly))
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return 0;
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return 0;
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wl_list_for_each(s, &client_surface(c)->current_outputs, link)
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wl_list_for_each(s, &client_surface(c)->current_outputs, link)
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if (s->output == m->wlr_output)
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if (s->output == m->wlr_output)
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