correctly check if the scene node is enabled in client_is_rendered_on_mon

This commit is contained in:
Leonardo Hernández Hernández 2023-11-16 21:21:40 -06:00
parent 0e897608a1
commit d6c102d9db
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@ -241,7 +241,8 @@ client_is_rendered_on_mon(Client *c, Monitor *m)
* but rather actual displaying of the pixels.
* Usually VISIBLEON suffices and is also faster. */
struct wlr_surface_output *s;
if (!c->scene->node.enabled)
int unused_lx, unused_ly;
if (!wlr_scene_node_coords(&c->scene->node, &unused_lx, &unused_ly))
return 0;
wl_list_for_each(s, &client_surface(c)->current_outputs, link)
if (s->output == m->wlr_output)