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@ -1,4 +1,4 @@
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import { Client } from "discord.js";
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import Discord, { Client } from "discord.js";
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export interface FileUploadSettings {
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export interface FileUploadSettings {
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name?: string,
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name?: string,
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@ -14,6 +14,8 @@ export interface Configuration {
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requestTimeout: number
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requestTimeout: number
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}
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}
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/* */
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export default class Files {
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export default class Files {
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config: Configuration
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config: Configuration
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@ -44,8 +46,8 @@ export default class Files {
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// generate buffers to upload
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// generate buffers to upload
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let toUpload = []
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let toUpload = []
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for (let i = 0; i < Math.ceil(fBuffer.byteLength/config.maxDiscordFileSize); i++) {
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for (let i = 0; i < Math.ceil(fBuffer.byteLength/this.config.maxDiscordFileSize); i++) {
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toUpload.push(fBuffer.subarray(i*config.maxDiscordFileSize,Math.min(fBuffer.byteLength,(i+1)*config.maxDiscordFileSize)))
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toUpload.push(fBuffer.subarray(i*this.config.maxDiscordFileSize,Math.min(fBuffer.byteLength,(i+1)*config.maxDiscordFileSize)))
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}
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}
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// begin uploading
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// begin uploading
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@ -74,8 +76,16 @@ export default class Files {
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mime:settings.mime
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mime:settings.mime
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}
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}
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/* similar save/load/etc system to your other projects, split */
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/* you'll still need to do this later but whatever */
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/* also might be a good idea to switch to fs/promises */
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fs.writeFile(__dirname+"/../.data/files.json",JSON.stringify(files),(err) => {
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fs.writeFile(__dirname+"/../.data/files.json",JSON.stringify(files),(err) => {
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if (err) {reject({status:500,message:"please try again"}); delete files[uploadId];return}
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if (err) {
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reject({status:500,message:"please try again"});
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delete files[uploadId];
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return
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}
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resolve(uploadId)
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resolve(uploadId)
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})
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})
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})
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})
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